/*************************************************************************** * Copyright (C) 2020 by Federico Amedeo Izzo IU2NUO, * * Niccolò Izzo IU2KIN * * Frederik Saraci IU2NRO * * Silvano Seva IU2KWO * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 3 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, see * ***************************************************************************/ #include #include #include #include #include #include #include #include #include /* Mutex for concurrent access to state variable */ static OS_MUTEX state_mutex; /* UI task control block and stack */ static OS_TCB ui_tcb; static CPU_STK ui_stk[UI_TASK_STKSIZE]; /* State task control block and stack */ static OS_TCB state_tcb; static CPU_STK state_stk[STATE_TASK_STKSIZE]; /* Baseband task control block and stack */ static OS_TCB rtx_tcb; static CPU_STK rtx_stk[RTX_TASK_STKSIZE]; /* DMR task control block and stack */ static OS_TCB dmr_tcb; static CPU_STK dmr_stk[DMR_TASK_STKSIZE]; /** * \internal Task function in charge of updating the UI. */ static void ui_task(void *arg) { (void) arg; OS_ERR os_err; // Initialize keyboard kbd_init(); // Initialize graphics driver gfx_init(); // Initialize user interface ui_init(); // Display splash screen ui_drawSplashScreen(); gfx_render(); while(gfx_renderingInProgress()); // Wait 30ms before turning on backlight to hide random pixels on screen OSTimeDlyHMSM(0u, 0u, 0u, 30u, OS_OPT_TIME_HMSM_STRICT, &os_err); platform_setBacklightLevel(255); // Keep the splash screen for 1 second OSTimeDlyHMSM(0u, 0u, 1u, 0u, OS_OPT_TIME_HMSM_STRICT, &os_err); // Get initial state local copy OSMutexPend(&state_mutex, 0u, OS_OPT_PEND_BLOCKING, 0u, &os_err); state_t last_state = state; OSMutexPost(&state_mutex, OS_OPT_POST_NONE, &os_err); uint32_t last_keys = 0; while(1) { uint32_t keys = kbd_getKeys(); if(keys != last_keys) { last_keys = keys; } OSMutexPend(&state_mutex, 0u, OS_OPT_PEND_BLOCKING, 0u, &os_err); // React to keypresses and update FSM inside state ui_updateFSM(last_state, keys); // Update state local copy last_state = state; OSMutexPost(&state_mutex, OS_OPT_POST_NONE, &os_err); // Redraw GUI bool renderNeeded = ui_updateGUI(last_state); if(renderNeeded) { gfx_render(); while(gfx_renderingInProgress()); } // Update UI at ~33 FPS OSTimeDlyHMSM(0u, 0u, 0u, 30u, OS_OPT_TIME_HMSM_STRICT, &os_err); } } /** * \internal Task function in charge of updating the radio state. */ static void state_task(void *arg) { (void) arg; OS_ERR os_err; while(1) { OSMutexPend(&state_mutex, 0u, OS_OPT_PEND_BLOCKING, 0u, &os_err); state.time = rtc_getTime(); state.v_bat = platform_getVbat(); OSMutexPost(&state_mutex, OS_OPT_POST_NONE, &os_err); // Execute state update thread every 1s OSTimeDlyHMSM(0u, 0u, 1u, 0u, OS_OPT_TIME_HMSM_STRICT, &os_err); } } /** * \internal Task function for RTX management. */ static void rtx_task(void *arg) { (void) arg; OS_ERR os_err; while(1) { // Execute rtx radio thread every 30ms to match DMR task //TODO: uncomment after rtx.h merge //rtx_main(); OSTimeDlyHMSM(0u, 0u, 0u, 30u, OS_OPT_TIME_HMSM_STRICT, &os_err); } } /** * \internal Task function for DMR management. */ static void dmr_task(void *arg) { (void) arg; OS_ERR os_err; while(1) { // Execute dmr radio thread every 30ms to match DMR timeslot //TODO: uncomment after dmr.h merge //dmr_main(); OSTimeDlyHMSM(0u, 0u, 0u, 30u, OS_OPT_TIME_HMSM_STRICT, &os_err); } } /** * \internal This function creates all the system tasks and mutexes. */ void create_threads() { OS_ERR os_err; // Create state mutex OSMutexCreate((OS_MUTEX *) &state_mutex, (CPU_CHAR *) "State Mutex", (OS_ERR *) &os_err); // State initialization, execute before starting all tasks state_init(); // Create UI thread OSTaskCreate((OS_TCB *) &ui_tcb, (CPU_CHAR *) "UI Task", (OS_TASK_PTR ) ui_task, (void *) 0, (OS_PRIO ) 10, (CPU_STK *) &ui_stk[0], (CPU_STK ) 0, (CPU_STK_SIZE) UI_TASK_STKSIZE, (OS_MSG_QTY ) 0, (OS_TICK ) 0, (void *) 0, (OS_OPT ) (OS_OPT_TASK_STK_CHK | OS_OPT_TASK_STK_CLR), (OS_ERR *) &os_err); // Create state thread OSTaskCreate((OS_TCB *) &state_tcb, (CPU_CHAR *) "State Task", (OS_TASK_PTR ) state_task, (void *) 0, (OS_PRIO ) 30, (CPU_STK *) &state_stk[0], (CPU_STK ) 0, (CPU_STK_SIZE) STATE_TASK_STKSIZE, (OS_MSG_QTY ) 0, (OS_TICK ) 0, (void *) 0, (OS_OPT ) (OS_OPT_TASK_STK_CHK | OS_OPT_TASK_STK_CLR), (OS_ERR *) &os_err); // Create rtx radio thread OSTaskCreate((OS_TCB *) &rtx_tcb, (CPU_CHAR *) "RTX Task", (OS_TASK_PTR ) rtx_task, (void *) 0, (OS_PRIO ) 5, (CPU_STK *) &rtx_stk[0], (CPU_STK ) 0, (CPU_STK_SIZE) RTX_TASK_STKSIZE, (OS_MSG_QTY ) 0, (OS_TICK ) 0, (void *) 0, (OS_OPT ) (OS_OPT_TASK_STK_CHK | OS_OPT_TASK_STK_CLR), (OS_ERR *) &os_err); // Create dmr radio thread OSTaskCreate((OS_TCB *) &dmr_tcb, (CPU_CHAR *) "DMR Task", (OS_TASK_PTR ) dmr_task, (void *) 0, (OS_PRIO ) 3, (CPU_STK *) &dmr_stk[0], (CPU_STK ) 0, (CPU_STK_SIZE) DMR_TASK_STKSIZE, (OS_MSG_QTY ) 0, (OS_TICK ) 0, (void *) 0, (OS_OPT ) (OS_OPT_TASK_STK_CHK | OS_OPT_TASK_STK_CLR), (OS_ERR *) &os_err); }