OpenRTX/openrtx/src/ui/ui.c

932 lines
34 KiB
C

/***************************************************************************
* Copyright (C) 2020 by Federico Amedeo Izzo IU2NUO, *
* Niccolò Izzo IU2KIN *
* Frederik Saraci IU2NRO *
* Silvano Seva IU2KWO *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 3 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, see <http://www.gnu.org/licenses/> *
***************************************************************************/
/*
* The graphical user interface (GUI) works by splitting the screen in
* horizontal rows, with row height depending on vertical resolution.
*
* The general screen layout is composed by an upper status bar at the
* top of the screen and a lower status bar at the bottom.
* The central portion of the screen is filled by two big text/number rows
* And a small row.
*
* Below is shown the row height for two common display densities.
*
* 160x128 display (MD380) Recommended font size
* ┌─────────────────────────┐
* │ top_status_bar (16 px) │ 8 pt (11 px) font with 2 px vertical padding
* ├─────────────────────────┤ 1 px line
* │ │
* │ Line 1 (34px) │ 12 pt (18 px) font with 8 px vertical padding
* │ │
* │ Line 2 (30px) │ 12 pt (18 px) font with 6 px vertical padding
* │ │
* │ Line 3 (30px) │ 12 pt (18 px) font with 6 px vertical padding
* ├─────────────────────────┤ 1 px line
* │bottom_status_bar (16 px)│ 8 pt (11 px) font with 2 px vertical padding
* └─────────────────────────┘
*
* 128x64 display (GD-77)
* ┌─────────────────────────┐
* │ top_status_bar (11 px) │ 6 pt (9 px) font with 1 px vertical padding
* ├─────────────────────────┤ 1 px line
* │ Line 1 (10px) │ 6 pt (9 px) font without vertical padding
* │ Line 2 (15px) │ 8 pt (11 px) font with 2 px vertical padding
* │ Line 3 (15px) │ 8 pt (11 px) font with 2 px vertical padding
* ├─────────────────────────┤ 1 px line
* │ bottom_status_bar(11 px)│ 6 pt (9 px) font with 1 px vertical padding
* └─────────────────────────┘
*
* 128x48 display (RD-5R)
* ┌─────────────────────────┐
* │ top_status_bar (11 px) │ 6 pt (9 px) font with 1 px vertical padding
* ├─────────────────────────┤ 1 px line
* │ Line 2 (19px) │ 8 pt (11 px) font with 4 px vertical padding
* │ Line 3 (19px) │ 8 pt (11 px) font with 4 px vertical padding
* └─────────────────────────┘
*/
#include <stdio.h>
#include <stdint.h>
#include <ui.h>
#include <interfaces/rtx.h>
#include <interfaces/platform.h>
#include <interfaces/nvmem.h>
#include <string.h>
#include <battery.h>
#include <input.h>
/* UI main screen functions, their implementation is in "ui_main.c" */
extern void _ui_drawMainBackground();
extern void _ui_drawMainTop(state_t* last_state);
extern void _ui_drawVFOMiddle(state_t* last_state);
extern void _ui_drawMEMMiddle(state_t* last_state);
extern void _ui_drawVFOBottom();
extern void _ui_drawMEMBottom();
extern void _ui_drawMainVFO(state_t* last_state);
extern void _ui_drawMainVFOInput(state_t* last_state, ui_state_t* ui_state);
extern void _ui_drawMainMEM(state_t* last_state);
/* UI menu functions, their implementation is in "ui_menu.c" */
extern void _ui_drawMenuList(point_t pos, const char *entries[], uint8_t num_entries, uint8_t selected);
extern void _ui_drawChannelList(point_t pos, uint8_t selected);
extern void _ui_drawMenuTop(ui_state_t* ui_state);
extern void _ui_drawMenuZone(ui_state_t* ui_state);
extern void _ui_drawMenuChannel(ui_state_t* ui_state);
extern void _ui_drawMenuContacts(ui_state_t* ui_state);
extern void _ui_drawMenuSettings(ui_state_t* ui_state);
#ifdef HAS_RTC
extern void _ui_drawSettingsTimeDate(state_t* last_state);
extern void _ui_drawSettingsTimeDateSet(state_t* last_state, ui_state_t* ui_state);
#endif
extern bool _ui_drawMenuMacro(state_t* last_state);
const char *menu_items[6] =
{
"Zone",
"Channels",
"Contacts",
"Messages",
"GPS",
"Settings"
};
const char *settings_items[1] =
{
#ifdef HAS_RTC
"Time & Date"
#endif
};
// Calculate number of main menu entries
const uint8_t menu_num = sizeof(menu_items)/sizeof(menu_items[0]);
// Calculate number of settings menu entries
const uint8_t settings_num = sizeof(settings_items)/sizeof(settings_items[0]);
const color_t color_black = {0, 0, 0, 255};
const color_t color_grey = {60, 60, 60, 255};
const color_t color_white = {255, 255, 255, 255};
const color_t yellow_fab413 = {250, 180, 19, 255};
layout_t layout;
ui_state_t ui_state;
bool layout_ready = false;
bool redraw_needed = true;
layout_t _ui_calculateLayout()
{
// Horizontal line height
const uint16_t hline_h = 1;
// Compensate for fonts printing below the start position
const uint16_t text_v_offset = 1;
// Calculate UI layout depending on vertical resolution
// Tytera MD380, MD-UV380
#if SCREEN_HEIGHT > 127
// Height and padding shown in diagram at beginning of file
const uint16_t top_h = 16;
const uint16_t bottom_h = top_h;
const uint16_t line1_h = 34;
const uint16_t line2_h = 30;
const uint16_t line3_h = 30;
const uint16_t status_v_pad = 2;
const uint16_t line_v_pad = 6;
const uint16_t horizontal_pad = 4;
// Top bar font: 8 pt
const fontSize_t top_font = FONT_SIZE_8PT;
// Middle line fonts: 12 pt
const fontSize_t line1_font = FONT_SIZE_9PT;
const fontSize_t line2_font = FONT_SIZE_12PT;
const fontSize_t line3_font = FONT_SIZE_12PT;
// Bottom bar font: 8 pt
const fontSize_t bottom_font = FONT_SIZE_8PT;
// Radioddity GD-77
#elif SCREEN_HEIGHT > 63
// Height and padding shown in diagram at beginning of file
const uint16_t top_h = 11;
const uint16_t bottom_h = top_h;
const uint16_t line1_h = 10;
const uint16_t line2_h = 15;
const uint16_t line3_h = 15;
const uint16_t status_v_pad = 1;
const uint16_t line_v_pad = 2;
const uint16_t horizontal_pad = 4;
// Top bar font: 6 pt
const fontSize_t top_font = FONT_SIZE_6PT;
// Middle line fonts: 5, 8, 8 pt
const fontSize_t line1_font = FONT_SIZE_5PT;
const fontSize_t line2_font = FONT_SIZE_8PT;
const fontSize_t line3_font = FONT_SIZE_8PT;
// Bottom bar font: 6 pt
const fontSize_t bottom_font = FONT_SIZE_6PT;
// Radioddity RD-5R
#elif SCREEN_HEIGHT > 47
// Height and padding shown in diagram at beginning of file
const uint16_t top_h = 11;
const uint16_t bottom_h = 0;
const uint16_t line1_h = 0;
const uint16_t line2_h = 19;
const uint16_t line3_h = 19;
const uint16_t status_v_pad = 1;
const uint16_t line_v_pad = 4;
const uint16_t horizontal_pad = 0;
// Top bar font: 8 pt
const fontSize_t top_font = FONT_SIZE_6PT;
// Middle line fonts: 16, 16
const fontSize_t line2_font = FONT_SIZE_8PT;
const fontSize_t line3_font = FONT_SIZE_8PT;
// Not present in this UI
const fontSize_t line1_font = 0;
const fontSize_t bottom_font = 0;
#else
#error Unsupported vertical resolution!
#endif
// Calculate printing positions
point_t top_left = {horizontal_pad, top_h - status_v_pad - text_v_offset};
point_t line1_left = {horizontal_pad, top_h + hline_h + line1_h - line_v_pad - text_v_offset};
point_t line2_left = {horizontal_pad, top_h + hline_h + line1_h + line2_h - line_v_pad - text_v_offset};
point_t line3_left = {horizontal_pad, top_h + hline_h + line1_h + line2_h + line3_h - line_v_pad - text_v_offset};
point_t bottom_left = {horizontal_pad, top_h + hline_h + line1_h + line2_h + line3_h + hline_h + bottom_h - status_v_pad - text_v_offset};
point_t top_right = {SCREEN_WIDTH - horizontal_pad, top_h - status_v_pad - text_v_offset};
point_t line1_right = {SCREEN_WIDTH - horizontal_pad, top_h + hline_h + line1_h - line_v_pad - text_v_offset};
point_t line2_right = {SCREEN_WIDTH - horizontal_pad, top_h + hline_h + line1_h + line2_h - line_v_pad - text_v_offset};
point_t line3_right = {SCREEN_WIDTH - horizontal_pad, top_h + hline_h + line1_h + line2_h + line3_h - line_v_pad - text_v_offset};
point_t bottom_right = {SCREEN_WIDTH - horizontal_pad, top_h + hline_h + line1_h + line2_h + line3_h + hline_h + bottom_h - status_v_pad - text_v_offset};
layout_t new_layout =
{
hline_h,
top_h,
line1_h,
line2_h,
line3_h,
bottom_h,
status_v_pad,
line_v_pad,
horizontal_pad,
text_v_offset,
top_left,
line1_left,
line2_left,
line3_left,
bottom_left,
top_right,
line1_right,
line2_right,
line3_right,
bottom_right,
top_font,
line1_font,
line2_font,
line3_font,
bottom_font
};
return new_layout;
}
void ui_init()
{
redraw_needed = true;
layout = _ui_calculateLayout();
layout_ready = true;
// Initialize struct ui_state to all zeroes
// This syntax is called compound literal
// https://stackoverflow.com/questions/6891720/initialize-reset-struct-to-zero-null
ui_state = (const struct ui_state_t){ 0 };
}
void ui_drawSplashScreen()
{
gfx_clearScreen();
#ifdef OLD_SPLASH
point_t splash_origin = {0, SCREEN_HEIGHT / 2 + 6};
gfx_print(splash_origin, "OpenRTX", FONT_SIZE_12PT, TEXT_ALIGN_CENTER,
yellow_fab413);
#else
point_t splash_origin = {0, SCREEN_HEIGHT / 2 - 6};
gfx_print(splash_origin, "O P N\nR T X", FONT_SIZE_12PT, TEXT_ALIGN_CENTER,
yellow_fab413);
#endif
}
void _ui_drawLowBatteryScreen()
{
gfx_clearScreen();
uint16_t bat_width = SCREEN_WIDTH / 2;
uint16_t bat_height = SCREEN_HEIGHT / 3;
point_t bat_pos = {SCREEN_WIDTH / 4, SCREEN_HEIGHT / 8};
gfx_drawBattery(bat_pos, bat_width, bat_height, 0.1f);
point_t text_pos_1 = {0, SCREEN_HEIGHT * 2 / 3};
point_t text_pos_2 = {0, SCREEN_HEIGHT * 2 / 3 + 16};
gfx_print(text_pos_1,
"For emergency use",
FONT_SIZE_6PT,
TEXT_ALIGN_CENTER,
color_white);
gfx_print(text_pos_2,
"press any button.",
FONT_SIZE_6PT,
TEXT_ALIGN_CENTER,
color_white);
}
freq_t _ui_freq_add_digit(freq_t freq, uint8_t pos, uint8_t number)
{
freq_t coefficient = 10;
for(uint8_t i=0; i < FREQ_DIGITS - pos; i++)
{
coefficient *= 10;
}
return freq += number * coefficient;
}
#ifdef HAS_RTC
void _ui_timedate_add_digit(curTime_t *timedate, uint8_t pos, uint8_t number)
{
switch(pos)
{
// Set date
case 1:
timedate->date += number * 10;
break;
case 2:
timedate->date += number;
break;
// Set month
case 3:
timedate->month += number * 10;
break;
case 4:
timedate->month += number;
break;
// Set year
case 5:
timedate->year += number * 10;
break;
case 6:
timedate->year += number;
break;
// Set hour
case 7:
timedate->hour += number * 10;
break;
case 8:
timedate->hour += number;
break;
// Set minute
case 9:
timedate->minute += number * 10;
break;
case 10:
timedate->minute += number;
break;
}
}
#endif
bool _ui_freq_check_limits(freq_t freq)
{
bool valid = false;
#ifdef BAND_VHF
if(freq >= FREQ_LIMIT_VHF_LO && freq <= FREQ_LIMIT_VHF_HI)
valid = true;
#endif
#ifdef BAND_UHF
if(freq >= FREQ_LIMIT_UHF_LO && freq <= FREQ_LIMIT_UHF_HI)
valid = true;
#endif
return valid;
}
bool _ui_channel_valid(channel_t* channel)
{
return _ui_freq_check_limits(channel->rx_frequency) &&
_ui_freq_check_limits(channel->tx_frequency);
}
bool _ui_drawDarkOverlay() {
// TODO: Make this 245 alpha and fix alpha frame swap
color_t alpha_grey = {0, 0, 0, 255};
point_t origin = {0, 0};
gfx_drawRect(origin, SCREEN_WIDTH, SCREEN_HEIGHT, alpha_grey, true);
return true;
}
int _ui_fsm_loadChannel(uint16_t index, bool *sync_rtx) {
// Try to load selected channel
channel_t channel;
int result = nvm_readChannelData(&channel, index);
// Read successful and channel is valid
if(result != -1 && _ui_channel_valid(&channel))
{
// Set new channel index
state.channel_index = index;
// Copy channel read to state
state.channel = channel;
*sync_rtx = true;
}
return result;
}
void _ui_fsm_confirmVFOInput(bool *sync_rtx) {
// Switch to TX input
if(ui_state.input_set == SET_RX)
{
ui_state.input_set = SET_TX;
// Reset input position
ui_state.input_position = 0;
}
else if(ui_state.input_set == SET_TX)
{
// Save new frequency setting
// If TX frequency was not set, TX = RX
if(ui_state.new_tx_frequency == 0)
{
if(_ui_freq_check_limits(ui_state.new_rx_frequency))
{
state.channel.rx_frequency = ui_state.new_rx_frequency;
state.channel.tx_frequency = ui_state.new_rx_frequency;
*sync_rtx = true;
}
}
// Otherwise set both frequencies
else
{
if(_ui_freq_check_limits(ui_state.new_rx_frequency) &&
_ui_freq_check_limits(ui_state.new_tx_frequency))
{
state.channel.rx_frequency = ui_state.new_rx_frequency;
state.channel.tx_frequency = ui_state.new_tx_frequency;
*sync_rtx = true;
}
}
state.ui_screen = MAIN_VFO;
}
}
void _ui_fsm_insertVFONumber(kbd_msg_t msg, bool *sync_rtx) {
// Advance input position
ui_state.input_position += 1;
// Save pressed number to calculate frequency and show in GUI
ui_state.input_number = input_getPressedNumber(msg);
if(ui_state.input_set == SET_RX)
{
if(ui_state.input_position == 1)
ui_state.new_rx_frequency = 0;
// Calculate portion of the new RX frequency
ui_state.new_rx_frequency = _ui_freq_add_digit(ui_state.new_rx_frequency,
ui_state.input_position, ui_state.input_number);
if(ui_state.input_position >= FREQ_DIGITS)
{
// Switch to TX input
ui_state.input_set = SET_TX;
// Reset input position
ui_state.input_position = 0;
// Reset TX frequency
ui_state.new_tx_frequency = 0;
}
}
else if(ui_state.input_set == SET_TX)
{
if(ui_state.input_position == 1)
ui_state.new_tx_frequency = 0;
// Calculate portion of the new TX frequency
ui_state.new_tx_frequency = _ui_freq_add_digit(ui_state.new_tx_frequency,
ui_state.input_position, ui_state.input_number);
if(ui_state.input_position >= FREQ_DIGITS)
{
// Save both inserted frequencies
if(_ui_freq_check_limits(ui_state.new_rx_frequency) &&
_ui_freq_check_limits(ui_state.new_tx_frequency))
{
state.channel.rx_frequency = ui_state.new_rx_frequency;
state.channel.tx_frequency = ui_state.new_tx_frequency;
*sync_rtx = true;
}
state.ui_screen = MAIN_VFO;
}
}
}
void _ui_fsm_menuMacro(kbd_msg_t msg, bool *sync_rtx) {
ui_state.input_number = input_getPressedNumber(msg);
// Backlight
int32_t new_blight = state.backlight_level;
// CTCSS Encode/Decode Selection
bool tone_tx_enable = state.channel.fm.txToneEn;
bool tone_rx_enable = state.channel.fm.rxToneEn;
uint8_t tone_flags = tone_tx_enable << 1 | tone_rx_enable;
switch(ui_state.input_number)
{
case 1:
state.channel.fm.txTone++;
state.channel.fm.txTone %= MAX_TONE_INDEX;
state.channel.fm.rxTone = state.channel.fm.txTone;
*sync_rtx = true;
break;
case 2:
tone_flags++;
tone_flags %= 4;
tone_tx_enable = tone_flags >> 1;
tone_rx_enable = tone_flags & 1;
state.channel.fm.txToneEn = tone_tx_enable;
state.channel.fm.rxToneEn = tone_rx_enable;
*sync_rtx = true;
break;
case 3:
if (state.channel.power == 1.0f)
state.channel.power = 5.0f;
else
state.channel.power = 1.0f;
*sync_rtx = true;
break;
case 4:
state.channel.bandwidth++;
state.channel.bandwidth %= 3;
*sync_rtx = true;
break;
case 7:
new_blight += 25;
new_blight = (new_blight > 255) ? 255 : new_blight;
state.backlight_level = new_blight;
platform_setBacklightLevel(state.backlight_level);
break;
case 8:
new_blight -= 25;
new_blight = (new_blight < 0) ? 0 : new_blight;
state.backlight_level = new_blight;
platform_setBacklightLevel(state.backlight_level);
break;
}
}
void ui_updateFSM(event_t event, bool *sync_rtx)
{
// Check if battery has enough charge to operate
float charge = battery_getCharge(state.v_bat);
if (!state.emergency && charge <= 0)
{
state.ui_screen = LOW_BAT;
if(event.type == EVENT_KBD && event.payload) {
state.ui_screen = MAIN_VFO;
state.emergency = true;
}
return;
}
// Process pressed keys
if(event.type == EVENT_KBD)
{
kbd_msg_t msg;
msg.value = event.payload;
switch(state.ui_screen)
{
// VFO screen
case MAIN_VFO:
if(msg.keys & KEY_UP)
{
// Increment TX and RX frequency of 12.5KHz
if(_ui_freq_check_limits(state.channel.rx_frequency + 12500) &&
_ui_freq_check_limits(state.channel.tx_frequency + 12500))
{
state.channel.rx_frequency += 12500;
state.channel.tx_frequency += 12500;
*sync_rtx = true;
}
}
else if(msg.keys & KEY_DOWN)
{
// Decrement TX and RX frequency of 12.5KHz
if(_ui_freq_check_limits(state.channel.rx_frequency - 12500) &&
_ui_freq_check_limits(state.channel.tx_frequency - 12500))
{
state.channel.rx_frequency -= 12500;
state.channel.tx_frequency -= 12500;
*sync_rtx = true;
}
}
else if(msg.keys & KEY_ENTER)
{
// Save current main state
ui_state.last_main_state = state.ui_screen;
// Open Menu
state.ui_screen = MENU_TOP;
}
else if(msg.keys & KEY_ESC)
{
// Save VFO channel
state.vfo_channel = state.channel;
int result = _ui_fsm_loadChannel(state.channel_index, sync_rtx);
// Read successful and channel is valid
if(result != -1)
{
// Switch to MEM screen
state.ui_screen = MAIN_MEM;
}
}
else if(input_isNumberPressed(msg))
{
// Open Frequency input screen
state.ui_screen = MAIN_VFO_INPUT;
// Reset input position and selection
ui_state.input_position = 1;
ui_state.input_set = SET_RX;
ui_state.new_rx_frequency = 0;
ui_state.new_tx_frequency = 0;
// Save pressed number to calculare frequency and show in GUI
ui_state.input_number = input_getPressedNumber(msg);
// Calculate portion of the new frequency
ui_state.new_rx_frequency = _ui_freq_add_digit(ui_state.new_rx_frequency,
ui_state.input_position, ui_state.input_number);
}
else if(msg.keys & KEY_MONI)
{
// Save current main state
ui_state.last_main_state = state.ui_screen;
// Open Macro Menu
_ui_drawDarkOverlay();
state.ui_screen = MENU_MACRO;
}
break;
// VFO frequency input screen
case MAIN_VFO_INPUT:
if(msg.keys & KEY_ENTER)
{
_ui_fsm_confirmVFOInput(sync_rtx);
}
else if(msg.keys & KEY_ESC)
{
// Cancel frequency input, return to VFO mode
state.ui_screen = MAIN_VFO;
}
else if(msg.keys & KEY_UP || msg.keys & KEY_DOWN)
{
if(ui_state.input_set == SET_RX)
ui_state.input_set = SET_TX;
else if(ui_state.input_set == SET_TX)
ui_state.input_set = SET_RX;
// Reset input position
ui_state.input_position = 0;
}
else if(input_isNumberPressed(msg))
{
_ui_fsm_insertVFONumber(msg, sync_rtx);
}
else if(msg.keys & KEY_MONI)
{
// Open Macro Menu
_ui_drawDarkOverlay();
state.ui_screen = MENU_MACRO;
}
break;
// MEM screen
case MAIN_MEM:
if(msg.keys & KEY_ENTER)
{
// Save current main state
ui_state.last_main_state = state.ui_screen;
// Open Menu
state.ui_screen = MENU_TOP;
}
else if(msg.keys & KEY_ESC)
{
// Restore VFO channel
state.channel = state.vfo_channel;
// Switch to VFO screen
state.ui_screen = MAIN_VFO;
}
else if(msg.keys & KEY_UP)
{
_ui_fsm_loadChannel(state.channel_index + 1, sync_rtx);
}
else if(msg.keys & KEY_DOWN)
{
_ui_fsm_loadChannel(state.channel_index - 1, sync_rtx);
}
else if(msg.keys & KEY_MONI)
{
// Save current main state
ui_state.last_main_state = state.ui_screen;
// Open Macro Menu
_ui_drawDarkOverlay();
state.ui_screen = MENU_MACRO;
}
break;
// Top menu screen
case MENU_TOP:
if(msg.keys & KEY_UP)
{
if(ui_state.menu_selected > 0)
ui_state.menu_selected -= 1;
else
ui_state.menu_selected = menu_num-1;
}
else if(msg.keys & KEY_DOWN)
{
if(ui_state.menu_selected < menu_num-1)
ui_state.menu_selected += 1;
else
ui_state.menu_selected = 0;
}
else if(msg.keys & KEY_ENTER)
{
// Open selected menu item
switch(ui_state.menu_selected)
{
case 0:
state.ui_screen = MENU_ZONE;
break;
case 1:
state.ui_screen = MENU_CHANNEL;
break;
case 2:
state.ui_screen = MENU_CONTACTS;
break;
// TODO: Add missing submenu states
case 5:
state.ui_screen = MENU_SETTINGS;
break;
default:
state.ui_screen = MENU_TOP;
}
// Reset menu selection
ui_state.menu_selected = 0;
}
else if(msg.keys & KEY_ESC)
{
// Close Menu, switch to last main state
state.ui_screen = ui_state.last_main_state;
// Reset menu selection
ui_state.menu_selected = 0;
}
break;
// Zone menu screen
case MENU_ZONE:
// Channel menu screen
case MENU_CHANNEL:
// Contacts menu screen
case MENU_CONTACTS:
if(msg.keys & KEY_UP)
{
if(ui_state.menu_selected > 0)
ui_state.menu_selected -= 1;
}
else if(msg.keys & KEY_DOWN)
{
if(state.ui_screen == MENU_ZONE)
{
zone_t zone;
if(nvm_readZoneData(&zone, ui_state.menu_selected + 1) != -1)
ui_state.menu_selected += 1;
}
else if(state.ui_screen == MENU_CHANNEL)
{
channel_t channel;
if(nvm_readChannelData(&channel, ui_state.menu_selected + 1) != -1)
ui_state.menu_selected += 1;
}
else if(state.ui_screen == MENU_CONTACTS)
{
contact_t contact;
if(nvm_readContactData(&contact, ui_state.menu_selected + 1) != -1)
ui_state.menu_selected += 1;
}
}
else if(msg.keys & KEY_ESC)
{
// Return to top menu
state.ui_screen = MENU_TOP;
// Reset menu selection
ui_state.menu_selected = 0;
}
else if(msg.keys & KEY_MONI)
{
// Open Macro Menu
state.ui_screen = MENU_MACRO;
}
break;
case MENU_MACRO:
_ui_drawDarkOverlay();
// If a number is pressed perform the corresponding macro
if(!msg.long_press && input_isNumberPressed(msg))
{
_ui_fsm_menuMacro(msg, sync_rtx);
}
// Exit from this menu when monitor key is released
if(!(msg.keys & KEY_MONI))
// Close Macro Menu, switch to last main state
state.ui_screen = ui_state.last_main_state;
break;
// Settings menu screen
case MENU_SETTINGS:
if(msg.keys & KEY_ENTER)
{
// Open selected menu item
switch(ui_state.menu_selected)
{
#ifdef HAS_RTC
// TODO: Add missing submenu states
case 0:
state.ui_screen = SETTINGS_TIMEDATE;
break;
#endif
default:
state.ui_screen = MENU_TOP;
}
// Reset menu selection
ui_state.menu_selected = 0;
}
else if(msg.keys & KEY_ESC)
{
// Return to top menu
state.ui_screen = MENU_TOP;
// Reset menu selection
ui_state.menu_selected = 0;
}
break;
#ifdef HAS_RTC
// Time&Date settings screen
case SETTINGS_TIMEDATE:
if(msg.keys & KEY_ENTER)
{
// Switch to set Time&Date mode
state.ui_screen = SETTINGS_TIMEDATE_SET;
// Reset input position and selection
ui_state.input_position = 0;
memset(&ui_state.new_timedate, 0, sizeof(curTime_t));
}
else if(msg.keys & KEY_ESC)
{
// Return to settings menu
state.ui_screen = MENU_SETTINGS;
// Reset menu selection
ui_state.menu_selected = 0;
}
break;
// Time&Date settings screen, edit mode
case SETTINGS_TIMEDATE_SET:
if(msg.keys & KEY_ENTER)
{
// Save time only if all digits have been inserted
if(ui_state.input_position < TIMEDATE_DIGITS)
break;
// Return to Time&Date menu, saving values
rtc_setTime(ui_state.new_timedate);
state.ui_screen = SETTINGS_TIMEDATE;
}
else if(msg.keys & KEY_ESC)
{
// Return to Time&Date menu discarding values
state.ui_screen = SETTINGS_TIMEDATE;
}
else if(input_isNumberPressed(msg))
{
// Discard excess digits
if(ui_state.input_position > TIMEDATE_DIGITS)
break;
ui_state.input_position += 1;
ui_state.input_number = input_getPressedNumber(msg);
_ui_timedate_add_digit(&ui_state.new_timedate, ui_state.input_position, ui_state.input_number);
}
break;
#endif
}
}
}
void ui_updateGUI(state_t last_state)
{
if(!layout_ready)
{
layout = _ui_calculateLayout();
layout_ready = true;
}
// Draw current GUI page
switch(last_state.ui_screen)
{
// VFO main screen
case MAIN_VFO:
_ui_drawMainVFO(&last_state);
break;
// VFO frequency input screen
case MAIN_VFO_INPUT:
_ui_drawMainVFOInput(&last_state, &ui_state);
break;
// MEM main screen
case MAIN_MEM:
_ui_drawMainMEM(&last_state);
break;
// Top menu screen
case MENU_TOP:
_ui_drawMenuTop(&ui_state);
break;
// Zone menu screen
case MENU_ZONE:
_ui_drawMenuZone(&ui_state);
break;
// Channel menu screen
case MENU_CHANNEL:
_ui_drawMenuChannel(&ui_state);
break;
// Contacts menu screen
case MENU_CONTACTS:
_ui_drawMenuContacts(&ui_state);
break;
// Macro menu
case MENU_MACRO:
_ui_drawMenuMacro(&last_state);
break;
// Settings menu screen
case MENU_SETTINGS:
_ui_drawMenuSettings(&ui_state);
break;
#ifdef HAS_RTC
// Time&Date settings screen
case SETTINGS_TIMEDATE:
_ui_drawSettingsTimeDate(&last_state);
break;
// Time&Date settings screen, edit mode
case SETTINGS_TIMEDATE_SET:
_ui_drawSettingsTimeDateSet(&last_state, &ui_state);
break;
#endif
// Low battery screen
case LOW_BAT:
_ui_drawLowBatteryScreen();
break;
}
}
void ui_terminate()
{
}