OpenRTX/openrtx/src/ui_main.c

204 lines
7.9 KiB
C

/***************************************************************************
* Copyright (C) 2020 by Federico Amedeo Izzo IU2NUO, *
* Niccolò Izzo IU2KIN *
* Frederik Saraci IU2NRO *
* Silvano Seva IU2KWO *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 3 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, see <http://www.gnu.org/licenses/> *
***************************************************************************/
#include <stdio.h>
#include <stdint.h>
#include <ui.h>
#include <string.h>
void _ui_drawMainBackground()
{
// Print top bar line of hline_h pixel height
gfx_drawHLine(layout.top_h, layout.hline_h, color_grey);
// Print bottom bar line of 1 pixel height
gfx_drawHLine(SCREEN_HEIGHT - layout.bottom_h - 1, layout.hline_h, color_grey);
// Print transparent OPNRTX on the background
point_t splash_origin = {0, SCREEN_HEIGHT / 2 - 6};
color_t yellow = yellow_fab413;
yellow.alpha = 0.1f * 255;
gfx_print(splash_origin, "O P N\nR T X", FONT_SIZE_12PT, TEXT_ALIGN_CENTER,
yellow);
}
void _ui_drawMainTop(state_t* last_state)
{
#ifdef HAS_RTC
// Print clock on top bar
char clock_buf[9] = "";
snprintf(clock_buf, sizeof(clock_buf), "%02d:%02d:%02d", last_state->time.hour,
last_state->time.minute, last_state->time.second);
gfx_print(layout.top_left, clock_buf, layout.top_font, TEXT_ALIGN_CENTER,
color_white);
#endif
// Print battery icon on top bar, use 4 px padding
float charge = battery_getCharge(last_state->v_bat);
uint16_t bat_width = SCREEN_WIDTH / 9;
uint16_t bat_height = layout.top_h - (layout.status_v_pad * 2);
point_t bat_pos = {SCREEN_WIDTH - bat_width - layout.horizontal_pad,
layout.status_v_pad};
gfx_drawBattery(bat_pos, bat_width, bat_height, charge);
// Print radio mode on top bar
char mode[4] = "";
switch(last_state->channel.mode)
{
case FM:
strcpy(mode, "FM");
break;
case DMR:
strcpy(mode, "DMR");
break;
}
gfx_print(layout.top_left, mode, layout.top_font, TEXT_ALIGN_LEFT,
color_white);
}
void _ui_drawVFOMiddle(state_t* last_state)
{
// Print VFO frequencies
char freq_buf[20] = "";
snprintf(freq_buf, sizeof(freq_buf), " Rx:%03u.%05u",
last_state->channel.rx_frequency/1000000,
last_state->channel.rx_frequency%1000000/10);
gfx_print(layout.line2_left, freq_buf, layout.line2_font, TEXT_ALIGN_CENTER,
color_white);
snprintf(freq_buf, sizeof(freq_buf), " Tx:%03u.%05u",
last_state->channel.tx_frequency/1000000,
last_state->channel.tx_frequency%1000000/10);
gfx_print(layout.line3_left, freq_buf, layout.line3_font, TEXT_ALIGN_CENTER,
color_white);
}
void _ui_drawMEMMiddle(state_t* last_state)
{
// Print VFO frequencies
char freq_buf[20] = "";
snprintf(freq_buf, sizeof(freq_buf), " Rx:%03u.%05u",
last_state->channel.rx_frequency/1000000,
last_state->channel.rx_frequency%1000000/10);
gfx_print(layout.line2_left, freq_buf, layout.line2_font, TEXT_ALIGN_CENTER,
color_white);
snprintf(freq_buf, sizeof(freq_buf), " Tx:%03u.%05u",
last_state->channel.tx_frequency/1000000,
last_state->channel.tx_frequency%1000000/10);
gfx_print(layout.line3_left, freq_buf, layout.line3_font, TEXT_ALIGN_CENTER,
color_white);
}
void _ui_drawVFOMiddleInput(state_t* last_state, ui_state_t* ui_state)
{
// Add inserted number to string, skipping "Rx: "/"Tx: " and "."
uint8_t insert_pos = ui_state->input_position + 3;
if(ui_state->input_position > 3) insert_pos += 1;
char input_char = ui_state->input_number + '0';
char freq_buf[14] = "";
if(ui_state->input_set == SET_RX)
{
if(ui_state->input_position == 0)
{
snprintf(freq_buf, sizeof(freq_buf), ">Rx:%03u.%05u",
ui_state->new_rx_frequency/1000000,
ui_state->new_rx_frequency%1000000/10);
gfx_print(layout.line2_left, freq_buf, layout.line2_font, TEXT_ALIGN_CENTER,
color_white);
}
else
{
// Replace Rx frequency with underscorses
if(ui_state->input_position == 1)
strcpy(ui_state->new_rx_freq_buf, ">Rx:___._____");
ui_state->new_rx_freq_buf[insert_pos] = input_char;
gfx_print(layout.line2_left, ui_state->new_rx_freq_buf, layout.line2_font, TEXT_ALIGN_CENTER,
color_white);
}
snprintf(freq_buf, sizeof(freq_buf), " Tx:%03u.%05u",
last_state->channel.tx_frequency/1000000,
last_state->channel.tx_frequency%1000000/10);
gfx_print(layout.line3_left, freq_buf, layout.line3_font, TEXT_ALIGN_CENTER,
color_white);
}
else if(ui_state->input_set == SET_TX)
{
snprintf(freq_buf, sizeof(freq_buf), " Rx:%03u.%05u",
ui_state->new_rx_frequency/1000000,
ui_state->new_rx_frequency%1000000/10);
gfx_print(layout.line2_left, freq_buf, layout.line2_font, TEXT_ALIGN_CENTER,
color_white);
// Replace Rx frequency with underscorses
if(ui_state->input_position == 0)
{
snprintf(freq_buf, sizeof(freq_buf), ">Tx:%03u.%05u",
ui_state->new_rx_frequency/1000000,
ui_state->new_rx_frequency%1000000/10);
gfx_print(layout.line3_left, freq_buf, layout.line3_font, TEXT_ALIGN_CENTER,
color_white);
}
else
{
if(ui_state->input_position == 1)
strcpy(ui_state->new_tx_freq_buf, ">Tx:___._____");
ui_state->new_tx_freq_buf[insert_pos] = input_char;
gfx_print(layout.line3_left, ui_state->new_tx_freq_buf, layout.line3_font, TEXT_ALIGN_CENTER,
color_white);
}
}
}
void _ui_drawVFOBottom()
{
gfx_print(layout.bottom_left, "OpenRTX VFO", layout.bottom_font,
TEXT_ALIGN_CENTER, color_white);
}
void _ui_drawMEMBottom()
{
gfx_print(layout.bottom_left, "OpenRTX MEM", layout.bottom_font,
TEXT_ALIGN_CENTER, color_white);
}
void _ui_drawMainVFO(state_t* last_state)
{
gfx_clearScreen();
_ui_drawMainBackground();
_ui_drawMainTop(last_state);
_ui_drawVFOMiddle(last_state);
_ui_drawVFOBottom();
}
void _ui_drawMainVFOInput(state_t* last_state, ui_state_t* ui_state)
{
gfx_clearScreen();
_ui_drawMainBackground();
_ui_drawMainTop(last_state);
_ui_drawVFOMiddleInput(last_state, ui_state);
_ui_drawVFOBottom();
}
void _ui_drawMainMEM(state_t* last_state)
{
gfx_clearScreen();
_ui_drawMainBackground();
_ui_drawMainTop(last_state);
_ui_drawMEMMiddle(last_state);
_ui_drawMEMBottom();
}