mirror of https://git.sr.ht/~michalr/menu
Add "empty" buttons
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parent
b8b2cb61f4
commit
8fafd58b15
34
menu.py
34
menu.py
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@ -19,12 +19,14 @@ from screensavers import ClockScreensaver
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class ButtonDef(TypedDict):
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class ButtonDef(TypedDict):
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text: str
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text: str
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cbk: Callable[[], None]
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cbk: Callable[[], None]
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is_empty: bool
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class ActionType(Enum):
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class ActionType(Enum):
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MSG = auto() # Shows a message for about 5 seconds
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MSG = auto() # Shows a message for about 5 seconds
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GET = auto() # Performs a HTTP GET
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GET = auto() # Performs a HTTP GET
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QUIT = auto() # Quits an application
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QUIT = auto() # Quits an application
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EMPTY = auto() # Shows nothing instead of a button
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class Action(TypedDict):
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class Action(TypedDict):
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@ -56,7 +58,7 @@ class MultilineText:
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current_top += rect.top + self.VMARGIN
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current_top += rect.top + self.VMARGIN
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class Button:
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class Button(IBoard):
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PRESS_OFFSET = 2
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PRESS_OFFSET = 2
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HOVER_ANIMATION_STEPS = 5
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HOVER_ANIMATION_STEPS = 5
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@ -108,7 +110,7 @@ class Button:
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self.text_pos.width, self.text_pos.height)
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self.text_pos.width, self.text_pos.height)
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return self.text_pos
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return self.text_pos
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def draw(self, screen: pygame.Surface):
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def draw(self, screen: pygame.Surface, _):
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pygame.draw.rect(screen, self.get_bg_color(), self.get_position(), 0)
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pygame.draw.rect(screen, self.get_bg_color(), self.get_position(), 0)
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self.label.render_to(screen, self.get_text_pos(), self.theme["btn_text_color"])
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self.label.render_to(screen, self.get_text_pos(), self.theme["btn_text_color"])
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@ -147,13 +149,22 @@ class MenuBoard(IBoard):
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BUTTON_MARGINS = 10
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BUTTON_MARGINS = 10
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def __init__(self, screen_rect: pygame.Rect, buttons: List[ButtonDef], theme: Dict):
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def __init__(self, screen_rect: pygame.Rect, buttons: List[ButtonDef], theme: Dict):
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def generate_buttons(button_positions_generator):
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def impl(data: ButtonDef) -> Optional[IBoard]:
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if data['is_empty']:
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next(button_positions)
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return None
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else:
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return Button(next(button_positions), data['text'], theme, data['cbk'])
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return impl
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self.rows = math.floor(math.sqrt(len(buttons)))
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self.rows = math.floor(math.sqrt(len(buttons)))
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self.cols = math.ceil(math.sqrt(len(buttons)))
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self.cols = math.ceil(math.sqrt(len(buttons)))
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if (self.rows * self.cols) < len(buttons):
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if (self.rows * self.cols) < len(buttons):
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# extra row if buttons don't fit
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# extra row if buttons don't fit
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self.rows += 1
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self.rows += 1
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button_positions = self.generate_button_positions(screen_rect)
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button_positions = self.generate_button_positions(screen_rect)
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self.buttons = list(map(lambda d: Button(next(button_positions), d['text'], theme, d['cbk']), buttons))
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self.buttons = list(filter(lambda x: x is not None, map(generate_buttons(button_positions), buttons)))
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self.theme = theme
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self.theme = theme
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def generate_button_positions(self, screen_rect: pygame.Rect):
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def generate_button_positions(self, screen_rect: pygame.Rect):
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@ -178,7 +189,7 @@ class MenuBoard(IBoard):
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if force_redraw or any(map(Button.needs_redrawing, self.buttons)):
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if force_redraw or any(map(Button.needs_redrawing, self.buttons)):
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screen.fill(self.theme["menu_bg_color"])
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screen.fill(self.theme["menu_bg_color"])
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for b in self.buttons:
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for b in self.buttons:
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b.draw(screen)
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b.draw(screen, force_redraw)
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class App:
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class App:
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@ -197,7 +208,10 @@ class App:
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self.clock = pygame.time.Clock()
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self.clock = pygame.time.Clock()
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self.running = False
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self.running = False
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self.theme = theme
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self.theme = theme
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buttons = list(map(lambda u: ButtonDef(text=u['label'], cbk=self.button_press_handler(u)), actions))
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buttons = list(map(lambda u: ButtonDef(text=u['label'],
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cbk=self.button_press_handler(u),
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is_empty=(u['action_type'] == ActionType.EMPTY)),
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actions))
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self.board: IBoard = MenuBoard(self.get_screen_rect(), buttons, theme)
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self.board: IBoard = MenuBoard(self.get_screen_rect(), buttons, theme)
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self.task_q = Queue()
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self.task_q = Queue()
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self.screensaver = ClockScreensaver()
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self.screensaver = ClockScreensaver()
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@ -261,6 +275,8 @@ class App:
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return self.get_handler(action)
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return self.get_handler(action)
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elif action['action_type'] == ActionType.QUIT:
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elif action['action_type'] == ActionType.QUIT:
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return self.quit
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return self.quit
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elif action['action_type'] == ActionType.EMPTY:
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return lambda: print("Tried to do an action on EMPTY - shouldn't happen")
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raise NotImplementedError(action['action_type'])
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raise NotImplementedError(action['action_type'])
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def loop(self):
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def loop(self):
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@ -307,7 +323,7 @@ class App:
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def get_url_defs(config_data: dict) -> List[Action]:
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def get_url_defs(config_data: dict) -> List[Action]:
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url_defs = []
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url_defs = []
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for d in data['actions']:
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for d in data['actions']:
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url_defs.append(Action(label=d['label'],
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url_defs.append(Action(label=d.get('label'),
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action_type=ActionType[d['action_type']],
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action_type=ActionType[d['action_type']],
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action_param=d.get('action_param'),
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action_param=d.get('action_param'),
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action_message=str(d.get('action_message'))))
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action_message=str(d.get('action_message'))))
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