mirror of https://git.sr.ht/~michalr/menu
Add ability to configure font settings
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@ -41,6 +41,10 @@
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"message_text_color": "#2e3440",
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"btn_bg_color": "#d8dee9",
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"btn_hover_color": "#eceff4",
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"btn_text_color": "#2e3440"
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"btn_text_color": "#2e3440",
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"btn_font_face": "Sans",
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"btn_font_size": "20",
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"message_font_face": "Sans",
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"message_font_size": "40"
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}
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}
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4
menu.py
4
menu.py
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@ -45,7 +45,7 @@ class Button:
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self.text = text
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self.theme = theme
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self.cbk = cbk
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self.font = pygame.freetype.SysFont(name="Sans", size=20)
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self.font = pygame.freetype.SysFont(name=theme["btn_font_face"], size=int(theme["btn_font_size"]))
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text_rect = self.font.get_rect(self.text)
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self.text_pos = pygame.Rect((self.position.left + (self.position.width - text_rect.width)/2),
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(self.position.top + (self.position.height - text_rect.height)/2),
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@ -104,7 +104,7 @@ class Button:
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class MessageBoard(IBoard):
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def __init__(self, screen_rect: pygame.Rect, text: str, theme: Dict):
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self.text = text
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self.font = pygame.freetype.SysFont(name="Sans", size=30)
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self.font = pygame.freetype.SysFont(name=theme["message_font_face"], size=int(theme["message_font_size"]))
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text_rect = self.font.get_rect(self.text)
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self.text_pos = pygame.Rect((screen_rect.left + (screen_rect.width - text_rect.width)/2),
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(screen_rect.top + (screen_rect.height - text_rect.height)/2),
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