From b002dfcf4f31ccacbaf87fe7c39959621fbf464e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Micha=C5=82=20Rudowicz?= Date: Tue, 10 Sep 2024 18:22:13 +0200 Subject: [PATCH] color_scheme -> theme --- example_config.json | 2 +- menu.py | 42 +++++++++++++++++++++--------------------- 2 files changed, 22 insertions(+), 22 deletions(-) diff --git a/example_config.json b/example_config.json index 36ec1be..4b11bd3 100644 --- a/example_config.json +++ b/example_config.json @@ -35,7 +35,7 @@ "action_type": "QUIT" } ], - "color_scheme": { + "theme": { "menu_bg_color": "#4c566a", "message_bg_color": "#eceff4", "message_text_color": "#2e3440", diff --git a/menu.py b/menu.py index af931c9..4e853aa 100644 --- a/menu.py +++ b/menu.py @@ -39,19 +39,19 @@ class Button: PRESS_OFFSET = 2 HOVER_ANIMATION_STEPS = 5 - def __init__(self, position: pygame.Rect, text: str, color_scheme: Dict, cbk: Callable[[], None]): + def __init__(self, position: pygame.Rect, text: str, theme: Dict, cbk: Callable[[], None]): self.position: pygame.Rect self.set_position(position) self.text = text - self.color_scheme = color_scheme + self.theme = theme self.cbk = cbk self.font = pygame.freetype.SysFont(name="Sans", size=20) text_rect = self.font.get_rect(self.text) self.text_pos = pygame.Rect((self.position.left + (self.position.width - text_rect.width)/2), (self.position.top + (self.position.height - text_rect.height)/2), text_rect.width, text_rect.height) - self.bg_color = pygame.Color(self.color_scheme["btn_bg_color"]) - self.hover_bg_color = pygame.Color(self.color_scheme["btn_hover_color"]) + self.bg_color = pygame.Color(self.theme["btn_bg_color"]) + self.hover_bg_color = pygame.Color(self.theme["btn_hover_color"]) self.hover_animation_step = 0 def get_bg_color(self): @@ -89,7 +89,7 @@ class Button: def draw(self, screen: pygame.Surface): pygame.draw.rect(screen, self.get_bg_color(), self.get_position(), 0) - self.font.render_to(screen, self.get_text_pos(), self.text, fgcolor=self.color_scheme["btn_text_color"]) + self.font.render_to(screen, self.get_text_pos(), self.text, fgcolor=self.theme["btn_text_color"]) def pos_is_inside(self, pos: Tuple) -> bool: return (self.position.left < pos[0] and (self.position.left + self.position.width) > pos[0]) and \ @@ -102,14 +102,14 @@ class Button: class MessageBoard(IBoard): - def __init__(self, screen_rect: pygame.Rect, text: str, color_scheme: Dict): + def __init__(self, screen_rect: pygame.Rect, text: str, theme: Dict): self.text = text self.font = pygame.freetype.SysFont(name="Sans", size=30) text_rect = self.font.get_rect(self.text) self.text_pos = pygame.Rect((screen_rect.left + (screen_rect.width - text_rect.width)/2), (screen_rect.top + (screen_rect.height - text_rect.height)/2), text_rect.width, text_rect.height) - self.color_scheme = color_scheme + self.theme = theme self.was_drawn_already = False def handle_event(self, _): @@ -117,23 +117,23 @@ class MessageBoard(IBoard): def draw(self, screen: pygame.Surface, force_redraw: bool): if not self.was_drawn_already or force_redraw: - screen.fill(self.color_scheme["message_bg_color"]) - self.font.render_to(screen, self.text_pos, self.text, fgcolor=self.color_scheme["message_text_color"]) + screen.fill(self.theme["message_bg_color"]) + self.font.render_to(screen, self.text_pos, self.text, fgcolor=self.theme["message_text_color"]) self.was_drawn_already = True class MenuBoard(IBoard): BUTTON_MARGINS = 10 - def __init__(self, screen_rect: pygame.Rect, buttons: List[ButtonDef], color_scheme: Dict): + def __init__(self, screen_rect: pygame.Rect, buttons: List[ButtonDef], theme: Dict): self.rows = math.floor(math.sqrt(len(buttons))) self.cols = math.ceil(math.sqrt(len(buttons))) if (self.rows * self.cols) < len(buttons): # extra row if buttons don't fit self.rows += 1 button_positions = self.generate_button_positions(screen_rect) - self.buttons = list(map(lambda d: Button(next(button_positions), d['text'], color_scheme, d['cbk']), buttons)) - self.color_scheme = color_scheme + self.buttons = list(map(lambda d: Button(next(button_positions), d['text'], theme, d['cbk']), buttons)) + self.theme = theme def generate_button_positions(self, screen_rect: pygame.Rect): current_button_row = 0 @@ -155,7 +155,7 @@ class MenuBoard(IBoard): def draw(self, screen: pygame.Surface, force_redraw: bool): if force_redraw or any(map(Button.needs_redrawing, self.buttons)): - screen.fill(self.color_scheme["menu_bg_color"]) + screen.fill(self.theme["menu_bg_color"]) for b in self.buttons: b.draw(screen) @@ -163,7 +163,7 @@ class MenuBoard(IBoard): class App: FPS = 30 - def __init__(self, actions: List[Action], color_scheme: Dict, fullscreen: bool, screensaver_delay: int): + def __init__(self, actions: List[Action], theme: Dict, fullscreen: bool, screensaver_delay: int): pygame.init() info = pygame.display.Info() flags = 0 @@ -172,9 +172,9 @@ class App: self.screen = pygame.display.set_mode((info.current_w, info.current_h), flags=flags) self.clock = pygame.time.Clock() self.running = False - self.color_scheme = color_scheme + self.theme = theme buttons = list(map(lambda u: ButtonDef(text=u['label'], cbk=self.button_press_handler(u)), actions)) - self.board: IBoard = MenuBoard(self.get_screen_rect(), buttons, color_scheme) + self.board: IBoard = MenuBoard(self.get_screen_rect(), buttons, theme) self.task_q = Queue() self.screensaver = ClockScreensaver() self.TICKS_UNTIL_SCREENSAVER = screensaver_delay * self.FPS @@ -198,7 +198,7 @@ class App: def f(ex): def x(): self.board = MessageBoard(self.get_screen_rect(), f"Exception caught: {ex}", - color_scheme=self.color_scheme) + theme=self.theme) return x self.task_q.put(f(e)) sleep(5) @@ -207,7 +207,7 @@ class App: process_thr = Thread(target=thr_fun) process_thr.start() - self.board = MessageBoard(self.get_screen_rect(), action['action_message'], color_scheme=self.color_scheme) + self.board = MessageBoard(self.get_screen_rect(), action['action_message'], theme=self.theme) return impl def get_handler(self, action: Action) -> Callable[[], None]: @@ -224,7 +224,7 @@ class App: process_thr = Thread(target=thr_fun) process_thr.start() - self.board = MessageBoard(self.get_screen_rect(), action['action_message'], color_scheme=self.color_scheme) + self.board = MessageBoard(self.get_screen_rect(), action['action_message'], theme=self.theme) return impl def button_press_handler(self, action: Action) -> Callable[[], None]: @@ -265,7 +265,7 @@ class App: pygame.quit() def quit(self): - self.board = MessageBoard(self.get_screen_rect(), "Exiting...", color_scheme=self.color_scheme) + self.board = MessageBoard(self.get_screen_rect(), "Exiting...", theme=self.theme) self.running = False @@ -292,6 +292,6 @@ if __name__ == '__main__': data = json.load(f) url_defs = get_url_defs(data) - app = App(url_defs, color_scheme=data["color_scheme"], fullscreen=not args.no_fullscreen, + app = App(url_defs, theme=data["theme"], fullscreen=not args.no_fullscreen, screensaver_delay=args.screensaver_delay) app.loop()