From c330fa0bfe15c1866564708d78920f015ca4ec66 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Micha=C5=82=20Rudowicz?= Date: Sun, 8 Sep 2024 17:17:55 +0200 Subject: [PATCH] Switch boards after keypress, wait some time etc. --- menu.py | 48 ++++++++++++++++++++++++++++++++++++++++++++---- 1 file changed, 44 insertions(+), 4 deletions(-) diff --git a/menu.py b/menu.py index e9a1fac..5580913 100644 --- a/menu.py +++ b/menu.py @@ -2,6 +2,9 @@ import math import sys +from time import sleep +from threading import Thread +from queue import Queue, Empty from abc import abstractmethod from typing import Tuple, Callable, TypedDict, List @@ -53,6 +56,23 @@ class Button: self.cbk() +class MessageBoard(IBoard): + def __init__(self, screen_rect: pygame.Rect, text: str): + self.text = text + self.font = pygame.freetype.SysFont(name="Sans", size=30) + text_rect = self.font.get_rect(self.text) + self.text_pos = pygame.Rect((screen_rect.left + (screen_rect.width - text_rect.width)/2), + (screen_rect.top + (screen_rect.height - text_rect.height)/2), + text_rect.width, text_rect.height) + + def handle_event(self, _): + pass + + def draw(self, screen: pygame.Surface): + screen.fill("purple") + self.font.render_to(screen, self.text_pos, self.text, fgcolor="black") + + class MenuBoard(IBoard): BUTTON_MARGINS = 10 @@ -103,15 +123,34 @@ class App: self.screen = pygame.display.set_mode((info.current_w, info.current_h), flags=pygame.FULLSCREEN) self.clock = pygame.time.Clock() self.running = False - buttons = list(map(lambda t: ButtonDef(text=f"{t}", cbk=lambda: print(t)), list(range(btns)))) + buttons = list(map(lambda t: ButtonDef(text=f"{t}", cbk=self.button_press_handler(str(t))), list(range(btns)))) buttons.append(ButtonDef(text="Exit", cbk=self.quit)) - self.board: IBoard = MenuBoard(pygame.Rect(0, 0, info.current_w, info.current_h), buttons) + self.board: IBoard = MenuBoard(self.get_screen_rect(), buttons) + self.task_q = Queue() + + def get_screen_rect(self) -> pygame.Rect: + return pygame.Rect(0, 0, self.screen.get_width(), self.screen.get_height()) + + def button_press_handler(self, text: str) -> Callable[[], None]: + def impl(): + previous_board = self.board + def thr_fun(): + def end_thr(): + self.board = previous_board + sleep(5) + self.task_q.put(end_thr) + process_thr = Thread(target=thr_fun) + process_thr.start() + self.board = MessageBoard(self.get_screen_rect(), f"Wait: {text}") + return impl def loop(self): self.running = True while self.running: - # poll for events - # pygame.QUIT event means the user clicked X to close your window + try: + self.task_q.get_nowait()() + except Empty: + pass for event in pygame.event.get(): if event.type == pygame.QUIT: self.running = False @@ -125,6 +164,7 @@ class App: pygame.quit() def quit(self): + self.board = MessageBoard(self.get_screen_rect(), "Exiting...") self.running = False