1
0
Fork 0

Slightly move buttons on mouse down

This commit is contained in:
Michał Rudowicz 2024-09-09 19:28:55 +02:00
parent a852710e19
commit c483d92a66
1 changed files with 16 additions and 2 deletions

18
menu.py
View File

@ -42,6 +42,8 @@ class IBoard:
class Button:
PRESS_OFFSET = 2
def __init__(self, position: pygame.Rect, text: str, cbk: Callable[[], None]):
self.position: pygame.Rect
self.set_position(position)
@ -56,9 +58,21 @@ class Button:
def set_position(self, position: pygame.Rect):
self.position = position
def get_position(self) -> pygame.Rect:
if pygame.mouse.get_pressed(3)[0] and self.pos_is_inside(pygame.mouse.get_pos()):
return pygame.Rect(self.position.left + self.PRESS_OFFSET, self.position.top + self.PRESS_OFFSET,
self.position.width, self.position.height)
return self.position
def get_text_pos(self) -> pygame.Rect:
if pygame.mouse.get_pressed(3)[0] and self.pos_is_inside(pygame.mouse.get_pos()):
return pygame.Rect(self.text_pos.left + self.PRESS_OFFSET, self.text_pos.top + self.PRESS_OFFSET,
self.text_pos.width, self.text_pos.height)
return self.text_pos
def draw(self, screen: pygame.Surface):
pygame.draw.rect(screen, "black", self.position, 0)
self.font.render_to(screen, self.text_pos, self.text, fgcolor="pink")
pygame.draw.rect(screen, "black", self.get_position(), 0)
self.font.render_to(screen, self.get_text_pos(), self.text, fgcolor="pink")
def pos_is_inside(self, pos: Tuple) -> bool:
return (self.position.left < pos[0] and (self.position.left + self.position.width) > pos[0]) and \