mirror of https://git.sr.ht/~michalr/menu
Read configuration from file
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parent
64ea237071
commit
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@ -0,0 +1,24 @@
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{
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"urls": [
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{
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"label": "example 1",
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"url": "http://example.com"
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},
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{
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"label": "example 2",
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"url": "http://example.com"
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},
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{
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"label": "example 3",
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"url": "http://example.com"
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},
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{
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"label": "example 4",
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"url": "http://example.com"
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},
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{
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"label": "example 5",
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"url": "http://example.com"
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}
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]
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}
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44
menu.py
44
menu.py
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@ -1,7 +1,8 @@
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#!/usr/bin/env python3
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import math
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import sys
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import argparse
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import json
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from time import sleep
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from threading import Thread
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from queue import Queue, Empty
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@ -17,6 +18,11 @@ class ButtonDef(TypedDict):
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cbk: Callable[[], None]
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class UrlDef(TypedDict):
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label: str
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url: str
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class IBoard:
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@abstractmethod
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def draw(self, screen: pygame.Surface):
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@ -77,15 +83,11 @@ class MenuBoard(IBoard):
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BUTTON_MARGINS = 10
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def __init__(self, screen_rect: pygame.Rect, buttons: List[ButtonDef]):
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self.rows: int
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self.cols: int
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if len(buttons) == 2:
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# special case which doesn't seem to fit into the sqrt
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self.rows = 1
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self.cols = 2
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else:
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self.rows = math.ceil(math.sqrt(len(buttons)))
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self.cols = math.ceil(math.sqrt(len(buttons)))
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self.rows = math.floor(math.sqrt(len(buttons)))
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self.cols = math.ceil(math.sqrt(len(buttons)))
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if (self.rows * self.cols) < len(buttons):
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# extra row if buttons don't fit
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self.rows += 1
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button_positions = self.generate_button_positions(screen_rect)
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self.buttons = list(map(lambda d: Button(next(button_positions),
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f"Button {d['text']}",
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@ -116,13 +118,13 @@ class MenuBoard(IBoard):
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class App:
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def __init__(self, btns: int):
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def __init__(self, urls: List[UrlDef]):
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pygame.init()
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info = pygame.display.Info()
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self.screen = pygame.display.set_mode((info.current_w, info.current_h), flags=pygame.FULLSCREEN)
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self.clock = pygame.time.Clock()
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self.running = False
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buttons = list(map(lambda t: ButtonDef(text=f"{t}", cbk=self.button_press_handler(str(t))), list(range(btns))))
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buttons = list(map(lambda u: ButtonDef(text=u['label'], cbk=self.button_press_handler(u['url'])), urls))
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buttons.append(ButtonDef(text="Exit", cbk=self.quit))
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self.board: IBoard = MenuBoard(self.get_screen_rect(), buttons)
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self.task_q = Queue()
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@ -130,7 +132,7 @@ class App:
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def get_screen_rect(self) -> pygame.Rect:
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return pygame.Rect(0, 0, self.screen.get_width(), self.screen.get_height())
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def button_press_handler(self, text: str) -> Callable[[], None]:
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def button_press_handler(self, url: str) -> Callable[[], None]:
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def impl():
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previous_board = self.board
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@ -143,7 +145,7 @@ class App:
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process_thr = Thread(target=thr_fun)
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process_thr.start()
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self.board = MessageBoard(self.get_screen_rect(), f"Wait: {text}")
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self.board = MessageBoard(self.get_screen_rect(), f"Fetching: {url}")
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return impl
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def loop(self):
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@ -170,6 +172,18 @@ class App:
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self.running = False
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def get_config(path: str) -> List[UrlDef]:
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url_defs = []
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with open(path, "rb") as f:
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data = json.load(f)
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for d in data['urls']:
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url_defs.append(UrlDef(label=d['label'], url=d['url']))
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return url_defs
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if __name__ == '__main__':
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app = App(int(sys.argv[1]))
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parser = argparse.ArgumentParser()
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parser.add_argument("config_path", help="Path to the config file.", type=str)
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args = parser.parse_args()
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app = App(get_config(args.config_path))
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app.loop()
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