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Read configuration from file

This commit is contained in:
Michał Rudowicz 2024-09-08 17:50:38 +02:00
parent 64ea237071
commit cd287083a0
2 changed files with 53 additions and 15 deletions

24
example_config.json Normal file
View File

@ -0,0 +1,24 @@
{
"urls": [
{
"label": "example 1",
"url": "http://example.com"
},
{
"label": "example 2",
"url": "http://example.com"
},
{
"label": "example 3",
"url": "http://example.com"
},
{
"label": "example 4",
"url": "http://example.com"
},
{
"label": "example 5",
"url": "http://example.com"
}
]
}

42
menu.py
View File

@ -1,7 +1,8 @@
#!/usr/bin/env python3
import math
import sys
import argparse
import json
from time import sleep
from threading import Thread
from queue import Queue, Empty
@ -17,6 +18,11 @@ class ButtonDef(TypedDict):
cbk: Callable[[], None]
class UrlDef(TypedDict):
label: str
url: str
class IBoard:
@abstractmethod
def draw(self, screen: pygame.Surface):
@ -77,15 +83,11 @@ class MenuBoard(IBoard):
BUTTON_MARGINS = 10
def __init__(self, screen_rect: pygame.Rect, buttons: List[ButtonDef]):
self.rows: int
self.cols: int
if len(buttons) == 2:
# special case which doesn't seem to fit into the sqrt
self.rows = 1
self.cols = 2
else:
self.rows = math.ceil(math.sqrt(len(buttons)))
self.rows = math.floor(math.sqrt(len(buttons)))
self.cols = math.ceil(math.sqrt(len(buttons)))
if (self.rows * self.cols) < len(buttons):
# extra row if buttons don't fit
self.rows += 1
button_positions = self.generate_button_positions(screen_rect)
self.buttons = list(map(lambda d: Button(next(button_positions),
f"Button {d['text']}",
@ -116,13 +118,13 @@ class MenuBoard(IBoard):
class App:
def __init__(self, btns: int):
def __init__(self, urls: List[UrlDef]):
pygame.init()
info = pygame.display.Info()
self.screen = pygame.display.set_mode((info.current_w, info.current_h), flags=pygame.FULLSCREEN)
self.clock = pygame.time.Clock()
self.running = False
buttons = list(map(lambda t: ButtonDef(text=f"{t}", cbk=self.button_press_handler(str(t))), list(range(btns))))
buttons = list(map(lambda u: ButtonDef(text=u['label'], cbk=self.button_press_handler(u['url'])), urls))
buttons.append(ButtonDef(text="Exit", cbk=self.quit))
self.board: IBoard = MenuBoard(self.get_screen_rect(), buttons)
self.task_q = Queue()
@ -130,7 +132,7 @@ class App:
def get_screen_rect(self) -> pygame.Rect:
return pygame.Rect(0, 0, self.screen.get_width(), self.screen.get_height())
def button_press_handler(self, text: str) -> Callable[[], None]:
def button_press_handler(self, url: str) -> Callable[[], None]:
def impl():
previous_board = self.board
@ -143,7 +145,7 @@ class App:
process_thr = Thread(target=thr_fun)
process_thr.start()
self.board = MessageBoard(self.get_screen_rect(), f"Wait: {text}")
self.board = MessageBoard(self.get_screen_rect(), f"Fetching: {url}")
return impl
def loop(self):
@ -170,6 +172,18 @@ class App:
self.running = False
def get_config(path: str) -> List[UrlDef]:
url_defs = []
with open(path, "rb") as f:
data = json.load(f)
for d in data['urls']:
url_defs.append(UrlDef(label=d['label'], url=d['url']))
return url_defs
if __name__ == '__main__':
app = App(int(sys.argv[1]))
parser = argparse.ArgumentParser()
parser.add_argument("config_path", help="Path to the config file.", type=str)
args = parser.parse_args()
app = App(get_config(args.config_path))
app.loop()