mirror of https://git.sr.ht/~michalr/menu
86 lines
2.4 KiB
Python
86 lines
2.4 KiB
Python
#!/usr/bin/env python3
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from abc import abstractmethod
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from typing import Tuple, Callable
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import pygame
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class IBoard:
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@abstractmethod
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def draw(self, screen: pygame.Surface):
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raise NotImplementedError()
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@abstractmethod
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def handle_event(self, event: pygame.event.Event):
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raise NotImplementedError()
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class Button:
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def __init__(self, position: pygame.Rect, cbk: Callable[[], None]):
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self.position: pygame.Rect
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self.set_position(position)
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self.cbk = cbk
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def set_position(self, position: pygame.Rect):
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self.position = position
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def draw(self, screen: pygame.Surface):
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pygame.draw.rect(screen, "black", self.position, 0)
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def pos_is_inside(self, pos: Tuple) -> bool:
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return (self.position.left < pos[0] and (self.position.left + self.position.width) > pos[0]) and \
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(self.position.top < pos[1] and (self.position.top + self.position.height) > pos[1])
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def handle_event(self, event: pygame.event.Event):
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if event.type == pygame.MOUSEBUTTONUP:
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if event.button == 1 and self.pos_is_inside(event.pos):
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self.cbk()
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class MenuBoard(IBoard):
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def __init__(self):
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self.buttons = [Button(pygame.Rect(10, 10, 30, 30), lambda: print("siema")),
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Button(pygame.Rect(50, 10, 30, 30), lambda: print("elo"))]
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def handle_event(self, event: pygame.event.Event):
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for b in self.buttons:
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b.handle_event(event)
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def draw(self, screen: pygame.Surface):
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screen.fill("purple")
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for b in self.buttons:
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b.draw(screen)
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class App:
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def __init__(self):
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pygame.init()
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info = pygame.display.Info()
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self.screen = pygame.display.set_mode((info.current_w, info.current_h), flags=pygame.FULLSCREEN)
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self.clock = pygame.time.Clock()
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self.running = False
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self.board: IBoard = MenuBoard()
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def loop(self):
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self.running = True
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while self.running:
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# poll for events
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# pygame.QUIT event means the user clicked X to close your window
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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self.running = False
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self.board.handle_event(event)
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self.board.draw(self.screen)
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pygame.display.flip()
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self.clock.tick(30)
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pygame.quit()
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if __name__ == '__main__':
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app = App()
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app.loop()
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