Recent versions of Windows support Unix Domain Sockets natively, see
<https://devblogs.microsoft.com/commandline/af_unix-comes-to-windows/>.
By using that feature instead of Windows named pipes, the difference
for handling communication via the control socket comparing Unix-like
systems and Windows becomes smaller:
1. No special paths like `\.\pipe\…` have to be handled.
2. Not two I/O mechanisms are abstracted (named pipe and UDS) but
just one.
3. `winpipe` relies on background threads while `uds_windows` does
not.
Once the feature `windows_unix_domain_sockets` (which is tracked at
https://github.com/rust-lang/rust/issues/150487) stabilizes, it will
likely be possible to just drop the dependency `uds_windows` and use
the implementation in `std::os::windows::net` directly.