Arduboy-homemade-package/board-package-source/libraries/ATMlib/examples/transposition/transposition03/song.h

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#ifndef SONG_H
#define SONG_H
#define Song const uint8_t PROGMEM
Song music[] = { // total song in bytes = 50
// // setup bytes 13
0x04, // Number of tracks
0x00, 0x00, // Address of track 0
0x03, 0x00, // Address of track 1
0x0B, 0x00, // Address of track 2
0x1C, 0x00, // Address of track 3
0x01, // Channel 0 entry track (PULSE)
0x00, // Channel 1 entry track (SQUARE)
0x00, // Channel 2 entry track (TRIANGLE)
0x00, // Channel 3 entry track (NOISE)
//"Track 0" // ticks = 0 / bytes = 3
0x40, 0, // FX: SET VOLUME: volume = 0
0x9F, // FX: STOP CURRENT CHANNEL
//"Track 1" // ticks = 2048 / bytes = 8
0x9D, 25, // SET song tempo: value = 25
0x40, 48, // FX: SET VOLUME: volume = 48
0xFD, 7, 2, // REPEAT: count = 7 + 1 / track = 2 (8 * 256 ticks)
0x9F, // FX: STOP CURRENT CHANNEL
//"Track 2" // ticks = 256 / bytes = 17
0xFC, 3, // GOTO: track = 3 (64 ticks)
0x4C, -5, // FX: SET TRANSPOSITION: notes = -5
0xFC, 3, // GOTO: track = 3 (64 ticks)
0x4C, -3, // FX: SET TRANSPOSITION: notes = -3
0xFC, 3, // GOTO: track = 3 (64 ticks)
0x4C, -1, // FX: SET TRANSPOSITION: notes = -1
0xFC, 3, // GOTO: track = 3 (64 ticks)
0x4C, 0, // FX: SET TRANSPOSITION: notes = 0
0xFE, // RETURN
//"Track 3" // ticks = 64 / bytes = 9
0x41, -4, // FX: VOLUME SLIDE ON: steps = -4
0x00 + 37, // NOTE ON: note = 37
0x9F + 16, // DELAY: ticks = 16
0x00 + 41, // NOTE ON: note = 41
0x9F + 16, // DELAY: ticks = 16
0x00 + 44, // NOTE ON: note = 44
0x9F + 16, // DELAY: ticks = 16
0xFE, // RETURN
};
#endif