Arduboy-homemade-package/board-package-source/libraries/ArduboyPlaytune/src/ArduboyPlaytune.cpp

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/**
* @file ArduboyPlaytune.cpp
* \brief An Arduino library that plays a one or two part musical score and
* generates tones. Intended for the Arduboy game system.
*/
/*****************************************************************************
* ArduboyPlaytune
*
* Plays a one or two part musical score and generates tones.
*
* Derived from:
* Playtune: An Arduino tune player library
* https://github.com/LenShustek/arduino-playtune
*
* Modified to work well with the Arduboy game system
* https://www.arduboy.com/
*
* The MIT License (MIT)
*
* (C) Copyright 2016, Chris J. Martinez, Kevin Bates, Josh Goebel, Scott Allen
* Based on work (C) Copyright 2011, 2015, Len Shustek
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* This was inspired by and adapted from "A Tone Generator Library",
* written by Brett Hagman, http://www.roguerobotics.com/
*
*****************************************************************************/
#include "ArduboyPlaytune.h"
#include <avr/power.h>
static const byte tune_pin_to_timer[] = { 3, 1 };
static volatile byte *_tunes_timer1_pin_port;
static volatile byte _tunes_timer1_pin_mask;
static volatile int32_t timer1_toggle_count;
static volatile byte *_tunes_timer3_pin_port;
static volatile byte _tunes_timer3_pin_mask;
static byte _tune_pins[AVAILABLE_TIMERS];
static byte _tune_num_chans = 0;
static volatile boolean tune_playing = false; // is the score still playing?
static volatile unsigned wait_timer_frequency2; /* its current frequency */
static volatile boolean wait_timer_playing = false; /* is it currently playing a note? */
static volatile unsigned long wait_toggle_count; /* countdown score waits */
static volatile boolean all_muted = false; // indicates all sound is muted
static volatile boolean tone_playing = false;
static volatile boolean tone_mutes_score = false;
static volatile boolean tone_only = false; // indicates don't play score on tone channel
static volatile boolean mute_score = false; // indicates tone playing so mute other channels
// pointer to a function that indicates if sound is enabled
static boolean (*outputEnabled)();
// pointers to your musical score and your position in said score
static volatile const byte *score_start = 0;
static volatile const byte *score_cursor = 0;
// Table of midi note frequencies * 2
// They are times 2 for greater accuracy, yet still fits in a word.
// Generated from Excel by =ROUND(2*440/32*(2^((x-9)/12)),0) for 0<x<128
// The lowest notes might not work, depending on the Arduino clock frequency
// Ref: http://www.phy.mtu.edu/~suits/notefreqs.html
const uint8_t _midi_byte_note_frequencies[48] PROGMEM = {
16,17,18,19,21,22,23,24,26,28,29,31,33,35,37,39,41,44,46,49,52,55,58,62,65,
69,73,78,82,87,92,98,104,110,117,123,131,139,147,156,165,175,185,196,208,220,
233,247
};
const unsigned int _midi_word_note_frequencies[80] PROGMEM = {
262,277,294,311,330,349,370,392,415,440,466,494,523,554,587,622,659,
698,740,784,831,880,932,988,1047,1109,1175,1245,1319,1397,1480,1568,1661,1760,
1865,1976,2093,2217,2349,2489,2637,2794,2960,3136,3322,3520,3729,3951,4186,
4435,4699,4978,5274,5588,5920,6272,6645,7040,7459,7902,8372,8870,9397,9956,
10548,11175,11840,12544,13290,14080,14917,15804,16744,17740,18795,19912,21096,
22351,23680,25088
};
ArduboyPlaytune::ArduboyPlaytune(boolean (*outEn)())
{
outputEnabled = outEn;
}
void ArduboyPlaytune::initChannel(byte pin)
{
byte timer_num;
byte pin_port;
byte pin_mask;
volatile byte *out_reg;
// we are all out of timers
if (_tune_num_chans == AVAILABLE_TIMERS)
return;
timer_num = tune_pin_to_timer[_tune_num_chans];
_tune_pins[_tune_num_chans] = pin;
if ((_tune_num_chans == 1) && (_tune_pins[0] == pin)) { // if channels 0 and 1 use the same pin
tone_only = true; // don't play the score on channel 1
}
_tune_num_chans++;
pin_port = digitalPinToPort(pin);
pin_mask = digitalPinToBitMask(pin);
out_reg = portOutputRegister(pin_port);
*portModeRegister(pin_port) |= pin_mask; // set pin to output mode
switch (timer_num) {
case 1: // 16 bit timer
power_timer1_enable();
TCCR1A = 0;
TCCR1B = 0;
bitWrite(TCCR1B, WGM12, 1);
bitWrite(TCCR1B, CS10, 1);
_tunes_timer1_pin_port = out_reg;
_tunes_timer1_pin_mask = pin_mask;
break;
case 3: // 16 bit timer
power_timer3_enable();
TCCR3A = 0;
TCCR3B = 0;
bitWrite(TCCR3B, WGM32, 1);
bitWrite(TCCR3B, CS30, 1);
_tunes_timer3_pin_port = out_reg;
_tunes_timer3_pin_mask = pin_mask;
playNote(0, 60); /* start and stop channel 0 (timer 3) on middle C so wait/delay works */
stopNote(0);
break;
}
}
void ArduboyPlaytune::playNote(byte chan, byte note)
{
byte timer_num;
byte prescalar_bits;
unsigned int frequency2; /* frequency times 2 */
unsigned long ocr;
// we can't play on a channel that does not exist
if (chan >= _tune_num_chans) {
return;
}
// if channel 1 is for tones only
if ((chan == 1) && tone_only) {
return;
}
// we only have frequencies for 128 notes
if (note > 127) {
return;
}
timer_num = tune_pin_to_timer[chan];
if (note < 48) {
frequency2 = pgm_read_byte(_midi_byte_note_frequencies + note);
} else {
frequency2 = pgm_read_word(_midi_word_note_frequencies + note - 48);
}
//****** 16-bit timer *********
// two choices for the 16 bit timers: ck/1 or ck/64
ocr = F_CPU / frequency2 - 1;
prescalar_bits = 0b001;
if (ocr > 0xffff) {
ocr = F_CPU / frequency2 / 64 - 1;
prescalar_bits = 0b011;
}
// Set the OCR for the given timer, then turn on the interrupts
switch (timer_num) {
case 1:
if (!tone_playing) {
TCCR1B = (TCCR1B & 0b11111000) | prescalar_bits;
OCR1A = ocr;
bitWrite(TIMSK1, OCIE1A, 1);
}
break;
case 3:
TCCR3B = (TCCR3B & 0b11111000) | prescalar_bits;
OCR3A = ocr;
wait_timer_frequency2 = frequency2; // for "tune_delay" function
wait_timer_playing = true;
bitWrite(TIMSK3, OCIE3A, 1);
break;
}
}
void ArduboyPlaytune::stopNote(byte chan)
{
byte timer_num;
timer_num = tune_pin_to_timer[chan];
switch (timer_num) {
case 1:
if (!tone_playing) {
TIMSK1 &= ~(1 << OCIE1A); // disable the interrupt
*_tunes_timer1_pin_port &= ~(_tunes_timer1_pin_mask); // keep pin low after stop
}
break;
case 3:
wait_timer_playing = false;
if (!mute_score) {
*_tunes_timer3_pin_port &= ~(_tunes_timer3_pin_mask); // keep pin low after stop
}
break;
}
}
void ArduboyPlaytune::playScore(const byte *score)
{
score_start = score;
score_cursor = score_start;
step(); /* execute initial commands */
tune_playing = true; /* release the interrupt routine */
}
void ArduboyPlaytune::stopScore()
{
for (uint8_t i = 0; i < _tune_num_chans; i++)
stopNote(i);
tune_playing = false;
}
boolean ArduboyPlaytune::playing()
{
return tune_playing;
}
/* Do score commands until a "wait" is found, or the score is stopped.
This is called initially from playScore(), but then is called
from the interrupt routine when waits expire.
If CMD < 0x80, then the other 7 bits and the next byte are a
15-bit big-endian number of msec to wait
*/
void ArduboyPlaytune::step()
{
byte command, opcode, chan;
unsigned duration;
while (1) {
command = pgm_read_byte(score_cursor++);
opcode = command & 0xf0;
chan = command & 0x0f;
if (opcode == TUNE_OP_STOPNOTE) { /* stop note */
stopNote(chan);
}
else if (opcode == TUNE_OP_PLAYNOTE) { /* play note */
all_muted = !outputEnabled();
playNote(chan, pgm_read_byte(score_cursor++));
}
else if (opcode < 0x80) { /* wait count in msec. */
duration = ((unsigned)command << 8) | (pgm_read_byte(score_cursor++));
wait_toggle_count = ((unsigned long) wait_timer_frequency2 * duration + 500) / 1000;
if (wait_toggle_count == 0) wait_toggle_count = 1;
break;
}
else if (opcode == TUNE_OP_RESTART) { /* restart score */
score_cursor = score_start;
}
else if (opcode == TUNE_OP_STOP) { /* stop score */
tune_playing = false;
break;
}
}
}
void ArduboyPlaytune::closeChannels()
{
byte timer_num;
for (uint8_t chan=0; chan < _tune_num_chans; chan++) {
timer_num = tune_pin_to_timer[chan];
switch (timer_num) {
case 1:
TIMSK1 &= ~(1 << OCIE1A);
*_tunes_timer1_pin_port &= ~(_tunes_timer1_pin_mask); // set pin low
break;
case 3:
TIMSK3 &= ~(1 << OCIE3A);
*_tunes_timer3_pin_port &= ~(_tunes_timer3_pin_mask); // set pin low
break;
}
}
_tune_num_chans = 0;
tune_playing = tone_playing = tone_only = mute_score = false;
}
void ArduboyPlaytune::tone(unsigned int frequency, unsigned long duration)
{
// don't output the tone if sound is muted or
// the tone channel isn't initialised
if (!outputEnabled() || _tune_num_chans < 2) {
return;
}
tone_playing = true;
mute_score = tone_mutes_score;
uint8_t prescalarbits = 0b001;
int32_t toggle_count = 0;
uint32_t ocr = 0;
// two choices for the 16 bit timers: ck/1 or ck/64
ocr = F_CPU / frequency / 2 - 1;
prescalarbits = 0b001;
if (ocr > 0xffff) {
ocr = F_CPU / frequency / 2 / 64 - 1;
prescalarbits = 0b011;
}
TCCR1B = (TCCR1B & 0b11111000) | prescalarbits;
// Calculate the toggle count
if (duration > 0) {
toggle_count = 2 * frequency * duration / 1000;
}
else {
toggle_count = -1;
}
// Set the OCR for the given timer,
// set the toggle count,
// then turn on the interrupts
OCR1A = ocr;
timer1_toggle_count = toggle_count;
bitWrite(TIMSK1, OCIE1A, 1);
}
void ArduboyPlaytune::toneMutesScore(boolean mute)
{
tone_mutes_score = mute;
}
// ===== Interrupt service routines =====
// TIMER 1
ISR(TIMER1_COMPA_vect)
{
if (tone_playing) {
if (timer1_toggle_count != 0) {
// toggle the pin
*_tunes_timer1_pin_port ^= _tunes_timer1_pin_mask;
if (timer1_toggle_count > 0) timer1_toggle_count--;
}
else {
tone_playing = mute_score = false;
TIMSK1 &= ~(1 << OCIE1A); // disable the interrupt
*_tunes_timer1_pin_port &= ~(_tunes_timer1_pin_mask); // keep pin low after stop
}
}
else {
if (!all_muted) {
*_tunes_timer1_pin_port ^= _tunes_timer1_pin_mask; // toggle the pin
}
}
}
// TIMER 3
ISR(TIMER3_COMPA_vect)
{
// Timer 3 is the one assigned first, so we keep it running always
// and use it to time score waits, whether or not it is playing a note.
// toggle the pin if we're sounding a note
if (wait_timer_playing && !mute_score && !all_muted) {
*_tunes_timer3_pin_port ^= _tunes_timer3_pin_mask;
}
if (tune_playing && wait_toggle_count && --wait_toggle_count == 0) {
// end of a score wait, so execute more score commands
ArduboyPlaytune::step(); // execute commands
}
}