Arduboy-homemade-package/board-package-source/libraries/ATMlib/examples/Glissando/Glissando01/song.h

42 lines
1.6 KiB
C

#ifndef SONG_H
#define SONG_H
#define Song const uint8_t PROGMEM
Song music[] = { // total song in bytes = 33
// setup bytes 11
0x03, // Number of tracks
0x00, 0x00, // Address of track 0
0x03, 0x00, // Address of track 1
0x0B, 0x00, // Address of track 2
0x01, // Channel 0 entry track (PULSE)
0x00, // Channel 1 entry track (SQUARE)
0x00, // Channel 2 entry track (TRIANGLE)
0x00, // Channel 3 entry track (NOISE)
//"Track 0" // ticks = 0 / bytes = 3
0x40, 0, // FX: SET VOLUME: volume = 0
0x9F, // FX: STOP CURRENT CHANNEL
//"Track 1" // ticks = 3072 / bytes = 8
0x9D, 50, // SET song tempo: value = 50
0x40, 63, // FX: SET VOLUME: volume = 63
0xFD, 31, 2, // REPEAT: count = 31 + 1 / track = 2 (32 * 96 ticks)
0x9F, // FX: STOP CURRENT CHANNEL
//"Track2" // ticks = 96 / bytes = 11
0x00 + 25, // NOTE ON: note = 25
0x52, 0x80 + 2, // FX: SET GLISSANDO: ticks = 2;
0x9F + 32, // DELAY: 32 ticks
0x52, 0x00 + 2, // FX: SET GLISSANDO: ticks = 2;
0x9F + 32, // DELAY: 32 ticks
0x53, // FX: GLISSANDO OFF
0x00, // NOTE OFF
0x9F + 32, // DELAY: 32 ticks
0xFE, // RETURN
};
#endif