mirror of https://github.com/MLXXXp/Arduboy2.git
remove beginNoLogo, do not deprecate
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@ -24,6 +24,9 @@ void Arduboy::start() // deprecated
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begin();
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begin();
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}
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}
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// functions called here should be public so users can create their
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// own init functions if they need different behavior than `begin`
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// provides by default
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void Arduboy::begin()
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void Arduboy::begin()
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{
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{
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boot(); // raw hardware
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boot(); // raw hardware
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@ -38,12 +41,6 @@ void Arduboy::begin()
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audio.begin();
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audio.begin();
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}
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}
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void Arduboy::beginNoLogo() // deprecated
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{
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boot();
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audio.begin();
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}
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void Arduboy::flashlight()
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void Arduboy::flashlight()
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{
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{
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// sendLCDCommand(OLED_ALL_PIXELS_ON); // smaller than allPixelsOn()
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// sendLCDCommand(OLED_ALL_PIXELS_ON); // smaller than allPixelsOn()
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@ -44,21 +44,18 @@ public:
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/// Initialize hardware, boot logo, boot utilities, etc.
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/// Initialize hardware, boot logo, boot utilities, etc.
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void begin();
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void begin();
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/// Init hardware, no logo, no boot utilities.
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/// Init just hardware, no logo, no boot utilities.
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/**
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/**
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* If you really want this functionality going foward we recommend
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* just call `boot()` directly, then do any other custom init you
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* desire before passing control into your main sketch.
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*
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* Look at the source for `begin()` and just rip out what you do not
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* Look at the source for `begin()` and just rip out what you do not
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* need and start there.
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* need and start there. Calling just `boot()` might work also
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* depending on your requirements.
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*
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*
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* The minimum functionality required is currently:
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* The minimum recommended `begin` replacement:
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*
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*
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* boot() // raw hardware init (from core)
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* arduboy.boot() // raw hardware init
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* audio.begin() // if you need audio
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* arduboy.audio.begin() // if you need audio
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*/
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*/
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void beginNoLogo() __attribute__ ((deprecated("use boot() + custom code instead")));
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// void boot(); // defined in core.cpp
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void start() __attribute__ ((deprecated("use begin() instead")));
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void start() __attribute__ ((deprecated("use begin() instead")));
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