Commit Graph

176 Commits

Author SHA1 Message Date
Josh Goebel 1280160f89 optimize readUnitName (-6 bytes) 2017-04-25 15:36:42 -04:00
Josh Goebel 5877208a57 optimize writeUnitName (-130 bytes) 2017-04-25 15:36:42 -04:00
Josh Goebel 6050dda391 clean up frame management code (-6 bytes)
- saves 6 bytes compiling Mystic Balloon on Arduino 1.8.1
2017-04-25 15:36:42 -04:00
Scott Allen 449532f1e9 Add alternative boot logo functions
New functions bootLogoCompressed(), bootLogoSpritesSelfMasked() and
bootLogoSpritesOverwrite() can be used in place of bootLogo() to
reduce code size in cases where their drawing functions are shared
with the same functions used by the sketch.

New function bootLogoShell() added to provide common code for the
above functions.

Also, the Sprites class functions, and functions used for drawing the
logos, were made static.
2017-04-25 15:36:42 -04:00
Scott Allen 79f24c47cc Adjust location of some braces for consistency
This is just a source formatting change.
2017-04-25 15:36:42 -04:00
Scott Allen cfb5e89d5c Simplify initRandomSeed() to reduce code size
Use only an ADC reading from an unconnected pin shifted left 16 bits
then added to micros().
2017-04-25 15:36:42 -04:00
Scott Allen 3572a013e1 Make showing the unit name with the logo optional
- Added a flag in system EEPROM to indicate if the unit name
  should be displayed at the end of the boot logo sequence.
  Function bootLogoExtra() displays the unit name only if the
  flag is set.

- Added functions writeShowUnitNameFlag() and readShowUnitNameFlag()
  to write and read the "Show Unit Name" flag in EEPROM.

- Enhanced the SetNameAndID example sketch to allow setting the
  "Show Unit Name" flag in EEPROM.
2017-04-25 15:36:42 -04:00
Scott Allen 14d5877dae Add bootLogoText() function
Displays the boot logo using text instead of a bitmap,
as an option to reduce code size.
2017-04-25 15:36:42 -04:00
Scott Allen f294a045e0 Fix flashlight() and safeMode() for boot problem
- Timer 0 is disabled in flashlight() and safeMode() in case its
  variables overlap the bootloader "magic key" location.
- Flashlight mode never exits if invoked.
- Made safeMode() public for use as a smaller code size alternative
  to flashlight().
2017-04-25 15:36:42 -04:00
Scott Allen 1e7f251ce0 Direct control of ports and pins
This eliminates calls to pinMode(), digitalWrite(), functions to
initialize hardware, etc.

New 2 parameter version of digitalWriteRGB() added, which sets an
individual RGB LED on or off digitally.

New function SPItransfer() added to replace Arduino SPI.transfer().
2017-04-25 15:36:42 -04:00
Scott Allen 4ff6973a4b Change version to 3.1.1 2017-03-22 18:16:10 -04:00
Scott Allen cf648850c4 Merge branch 'master' of https://github.com/MLXXXp/Arduboy2 2017-03-22 18:04:31 -04:00
Josh Goebel b560ff9f60 fix internal drawBitmap call to use correct types 2017-03-22 17:43:56 -04:00
Scott Allen 2851dcf4cc Fix Sprites class data array documentation
A separate mask array does not include width and height values at
the beginning.
2017-03-13 18:00:40 -04:00
Scott Allen 2760d87194 Change version to 3.1.0 2017-02-07 10:03:48 -05:00
Scott Allen 6c297fab1e Add nextFrameDEV() function for checking CPU load 2017-02-06 18:09:50 -05:00
Scott Allen de17257029 Add boot logo bypass feature
Pressing the RIGHT button while the boot logo is scrolling down will
abort the sequence, to start running the actual sketch faster.
2017-02-06 18:09:50 -05:00
Scott Allen 2fede9cb86 Add read/write EEPROM unit name and ID functions
Also:
- Changes to show the unit name on the boot logo screen
- Added new example sketch SetNameAndID to allow setting the name and ID
- Updated the LICENSE.txt file and made changes to include it in the
  Doxygen generated documentation
2017-02-06 18:09:50 -05:00
Scott Allen 8125862bfe Make frameCount public and document it 2017-02-06 18:09:50 -05:00
Scott Allen 3e82f484a2 Add missing "details" keyword to Doxygen comments
Also add missing angle brackets around email address in library.properties
2017-02-06 18:09:50 -05:00
Scott Allen 4607f087a2 Make display buffer array public 2017-02-06 18:09:13 -05:00
Scott Allen 7dfb4f14f7 Add sound on/off toggle function 2016-12-13 11:49:29 -05:00
Scott Allen e5a7dc5982 Declare friend class Arduboy2Ex
A friend class named Arduboy2Ex is declared by the Arduboy2 classes.
The intention is to allow a sketch to create an Arduboy2Ex class which would
have access to the private and protected members of the Arduboy2 classes.
It is hoped that this may eliminate the need to create an entire local copy
of the library, in order to extend the functionality, in most circumstances.
2016-11-24 14:51:45 -05:00
Scott Allen 0b0c111757 Add clear option to display() and paintScreen()
Also remove some trailing whitespace
2016-11-24 14:51:45 -05:00
Scott Allen d89a2bd590 Improve embedded Doxygen documentation 2016-11-24 14:51:22 -05:00
Scott Allen 867f2d000c Rename Arduboy... classes to Arduboy2...
Change ArduboyCore to Arduboy2Core and ArduboyAudio to Arduboy2Audio
Rename files accordingly
Change version to 3.0.0
2016-11-21 16:29:46 -05:00
Scott Allen 40a028e5a1 Remove Sprites class constructor parameter
The Sprites class has been given direct access to the screen buffer so it
doesn't need a pointer to been given to it.

Also updated README.md and keywords.txt, and made minor indent changes in
the .h files.
2016-10-20 13:28:29 -04:00
Scott Allen f763263d2b Add Team A.R.G. Arglib functionality
- Version changed to 2.1.0
- Added sprite, button and collision functions from ArduboyExtra
- Added drawCompressed() function from Arglib
- Updated LICENSE.txt
- Removed CONTRIBUTORS.md (now covered by LICENSE.txt)
2016-10-19 20:23:34 -04:00
Scott Allen f9dc4cb0e5 Fixes and cleanups of ArduBreakout example sketch
- Changed banner name from ARAKNOID to BREAKOUT.
- Set frame rate appropriately for the corrected nextFrame() function.
- Removed dead and non-functioning code.
- Cleaned up save, load and display of high scores.
- Made pausing the game work.
- Display the achieved score on the "game over" screen.

Also: Minor refactor of function nextFrame()
2016-09-17 18:54:55 -04:00
Scott Allen 72ae94aca1 Update version numbers to 2.0.4 2016-09-15 19:05:51 -04:00
Scott Allen 15d1b0dab4 Revert nextFrame() back to the original version
A change made to nextFrame(), from the Arduboy library, caused it to not work
correctly. The original version works as designed.

Also:
- Changed longs to unsigned longs for better type matching.
- Removed the frameRate variable. It was being set but never used.
- Added a missing return value to the write() function.
- Changed a int8_t to uint8_t in function lcdCommandMode() to address a
  compiler warning.
- Rearranged the specification of the font[] array to address a compiler
  warning.
2016-09-15 18:12:27 -04:00
Scott Allen fd4cef7025 Fix unsigned/signed compare bug in drawFastHLine
Also change int arguments to int16_t in drawPixel for consistency
2016-09-14 17:50:05 -04:00
Scott Allen 9f9691d546 Update version to 2.0.1 2016-08-03 20:55:45 -04:00
Scott Allen ecedeac7af Fix paintScreen() for IDE 1.6.10
paintScreen() used instruction padding for a delay to allow a byte to be sent
to the display using SPI. This delay became to short with the new gcc version
in Arduino IDE 1.6.10

The function has been changed to test for the serial transfer to complete
before sending the next byte.
2016-08-03 20:49:16 -04:00
Scott Allen d0c0a940f2 No need for size of sBuffer[] array in definition
The number of elements in the sBuffer[] array is already specified
in the declaration.
2016-08-03 20:16:54 -04:00
Scott Allen d17075f7be Make screen buffer static & frame vars protected 2016-06-30 19:59:56 -04:00
Scott Allen 5285c9d2af Move core and audio files to the src directory
To allow ArduboyCore and ArduboyAudio to be used as public base classes.
Changed the file names to match the names of the classes they contain.
2016-06-27 18:52:10 -04:00
Scott Allen ad5da39fdc Make color parameter in draw functions optional
Color defaults to WHITE.

Also:
- Document frame functions and getPixel().
- Change screen buffer from unsigned char to uint8_t
2016-06-27 17:04:01 -04:00
Scott Allen 44b6a6df98 Remove unnecessary includes 2016-06-27 15:42:02 -04:00
Scott Allen 2c023b30ef Change indenting and rearrange audio.cpp
Only cosmetic changes. No functional changes.
2016-06-26 17:37:58 -04:00
Scott Allen 1f641b1e67 Remove #define DEVKIT
DEVKIT was an alias of AB_DEVKIT.
2016-06-15 15:16:31 -04:00
Scott Allen 53fd241064 Remove start(), clearDisplay(), getInput()
These functions were previously deprecated and renamed to
begin(), clear(), buttonsState()
2016-06-15 14:59:31 -04:00
Scott Allen 0e89bcdf2e Change boolean to bool, byte to uint8_t 2016-06-15 14:15:47 -04:00
Scott Allen f7915cd0a9 Turn on all display pixels in "flashlight" mode
Mainly to give an indication that the device is in "flashlight" mode
for units that have the RGB LED installed reversed.

Also, the test for the UP button is moved to within flashlight() itself.
2016-06-15 13:25:57 -04:00
Scott Allen 3c4ebf59c2 Set RGB LED digitally for boot logo & flashlight
Instead of PWM, basic digital output is used to control the RGB LED in the
bootLogo() and flashlight() functions. This reduces code size for sketches
which don't use the setRGBled() function. In bootLogo(), instead of dimming
the red LED, the red then green then blue LEDs are lit in sequence at full
brightness.

digitalWriteRGB() was added as a public function and is also used for the
changes above.
2016-06-14 16:27:21 -04:00
Scott Allen e2458e6645 Add boot up system control
Checks if the "B" button is being held down when begin() is called.
If so, waits for other buttons to be pressed to control system functions.
Functions implemented:
 "UP" button: Set "sound enabled" in EEPROM.
 "DOWN" button: Set "sound disabled" (mute) in EEPROM.
2016-06-13 14:21:45 -04:00
Scott Allen 54c1fb79ba Changes to create Arduboy2 library from Arduboy
Based on Arduboy library V1.2 development as of April 2, 2016

- Class Arduboy2 replaces class Arduboy.
- Removed files ab_printer.h and ab_printer.cpp. Integrated their
  functionality into class Arduboy2 (as with Arduboy V1.1).
- Added new text functions:
  - getCursorX(), getCursorY() to get the current cursor position.
  - setTextColor(), setTextBackground() to allow inverted text
    (black on white).
  - clear() is overridden to set the cursor to 0, 0 in addition to clearing
    the screen buffer.
- New Class: Arduboy2Base which contains most of the Arduboy functions and
  is inherited by Arduboy2. It doesn't inherit Print, and doesn't include
  text display and cursor control functions. Using it instead of Arduboy2,
  in sketches that don't use text functions, frees up some code space.
- Function drawChar() is in Arduboy2 instead of Arduboy2Base.
- Made setRGBled() static. Not making it static was an oversight.

("Tunes" functions are still moved to the separate ArduboyPlaytune library,
as they were in Arduboy V1.2)
2016-06-10 20:00:39 -04:00
Scott Allen b71b2815b2 Indent some lines for consistency 2016-05-26 18:30:27 -04:00
Scott Allen ded48cef81 Fix setting CPU clock to 8MHz
A dedicated #define is used.
The PLL prescaler for USB is readjusted.
2016-05-26 18:30:27 -04:00
rogosher f6e7ee40e7 using bool type 2016-05-26 18:30:27 -04:00
rogosher ca2aeb19ec adding bool type 2016-05-26 18:30:27 -04:00
Josh Goebel 2361d0d20f audio on/off sets up pins appropriately for each mode 2016-05-26 18:30:27 -04:00
Scott Allen 44a175eae0 Change EEPROM write() to update() 2016-05-26 18:30:26 -04:00
Scott Allen 2d0a6317a3 Combine function __attribute__ statments
Also delete getInput keyword and add buttonsState keyword
2016-05-26 18:30:26 -04:00
Scott Allen daa2128252 Add a #define for the library version 2016-05-26 18:30:26 -04:00
Josh Goebel 993877b641 fix frame timing
previosly timing was calculating the next frame based on now + duration
when the correct timing should have been last_frame + duration.

This would have the effect of slowing the game down the higher your CPU
usage.  A 0% CPU usage game would  play at the request frame rate,
but a 100% CPU usage game would play at only half the requested frame rate.

(RR is render time below)

Timing with the bug:
60FPs requested, 35FPs actual, 3 frames, 87ms.
|         29ms         |         29ms         |         29ms         |
| RR 12ms + 17ms sleep | RR 12ms + 17ms sleep | RR 12ms + 17ms sleep |

Timing after the fix:
60FPs, 60FPs actual, 3 frames, 51ms.
|       17ms      |       17ms      |       17ms      |
| RR 12ms + sleep | RR 12ms + sleep | RR 12ms + sleep |

After this fix you may need to change your games timing mechanics or
adjust your frame rate (to slow things back down). Your game will run
faster after this fix, even if you were using "100% CPU" before.
2016-05-26 17:19:18 -04:00
Josh Goebel 81c534ee3d rip out tunes 2016-05-26 17:19:18 -04:00
Josh Goebel 390e5919dc break out printing into separate class (-2,014 bytes)
- stated savings is for any graphics only programs
  not using the printing code at all
2016-05-26 17:19:18 -04:00
Josh Goebel 6d13d7cb43 faster drawFastHLine from Adafruit SSD1306 lib
- +32 bytes for faster line rendering
2016-05-26 17:19:18 -04:00
Josh Goebel fe1ccc65ac explain why audio pins are not in bootPins 2016-05-26 17:19:18 -04:00
Josh Goebel f41441fe68 rename internal core boot utils for consistency 2016-05-26 17:19:18 -04:00
Josh Goebel c081d281fe reorder defines and use base 10 for clarity 2016-05-26 17:19:18 -04:00
Josh Goebel e346d587ca core.h already includes SPI 2016-05-26 17:19:18 -04:00
Josh Goebel 592d13bd93 individual pixel color is not a Core concept
- core only deals with pixel data in bytes (groups of 8 pixels)
- invert has no meaning at all to Core
2016-05-26 17:19:18 -04:00
Josh Goebel 47114cf366 remove extra ; 2016-05-26 17:19:18 -04:00
Josh Goebel a92747f38d rename bootLCD to bootOLED 2016-05-26 17:19:18 -04:00
Josh Goebel fa9d47310b move additional OLED command defines to .h 2016-05-26 17:19:18 -04:00
Josh Goebel a591ce7705 remove another unused variable 2016-05-26 17:19:18 -04:00
Josh Goebel 59c143af2f boot() should be public now 2016-05-26 17:19:17 -04:00
Josh Goebel 37cae4704b remove beginNoLogo, do not deprecate 2016-05-26 17:19:17 -04:00
Josh Goebel 3a1625a1db move tune_played default (false) to var declaration
- this way it's set even if begin() is not properly called
2016-05-26 17:19:17 -04:00
Josh Goebel 6ff1c13b22 we already have a minimal begin, it's boot() 2016-05-26 17:19:17 -04:00
Josh Goebel c25668de0e move utils back into begin() until we have more 2016-05-26 17:19:17 -04:00
Josh Goebel eb5fb39e28 minimal boot mode to save flash space 2016-05-26 17:19:17 -04:00
Josh Goebel 1e95b4edfe [spacing] remove extra spaces 2016-05-26 17:19:17 -04:00
Arduboy 982175ecac Squash commits up to Arduboy V1.1 release 2016-05-26 17:18:33 -04:00