Scott Allen
b71b2815b2
Indent some lines for consistency
2016-05-26 18:30:27 -04:00
Scott Allen
ded48cef81
Fix setting CPU clock to 8MHz
...
A dedicated #define is used.
The PLL prescaler for USB is readjusted.
2016-05-26 18:30:27 -04:00
rogosher
f6e7ee40e7
using bool type
2016-05-26 18:30:27 -04:00
rogosher
ca2aeb19ec
adding bool type
2016-05-26 18:30:27 -04:00
Josh Goebel
2361d0d20f
audio on/off sets up pins appropriately for each mode
2016-05-26 18:30:27 -04:00
Scott Allen
44a175eae0
Change EEPROM write() to update()
2016-05-26 18:30:26 -04:00
Scott Allen
2d0a6317a3
Combine function __attribute__ statments
...
Also delete getInput keyword and add buttonsState keyword
2016-05-26 18:30:26 -04:00
Scott Allen
daa2128252
Add a #define for the library version
2016-05-26 18:30:26 -04:00
Josh Goebel
993877b641
fix frame timing
...
previosly timing was calculating the next frame based on now + duration
when the correct timing should have been last_frame + duration.
This would have the effect of slowing the game down the higher your CPU
usage. A 0% CPU usage game would play at the request frame rate,
but a 100% CPU usage game would play at only half the requested frame rate.
(RR is render time below)
Timing with the bug:
60FPs requested, 35FPs actual, 3 frames, 87ms.
| 29ms | 29ms | 29ms |
| RR 12ms + 17ms sleep | RR 12ms + 17ms sleep | RR 12ms + 17ms sleep |
Timing after the fix:
60FPs, 60FPs actual, 3 frames, 51ms.
| 17ms | 17ms | 17ms |
| RR 12ms + sleep | RR 12ms + sleep | RR 12ms + sleep |
After this fix you may need to change your games timing mechanics or
adjust your frame rate (to slow things back down). Your game will run
faster after this fix, even if you were using "100% CPU" before.
2016-05-26 17:19:18 -04:00
Josh Goebel
81c534ee3d
rip out tunes
2016-05-26 17:19:18 -04:00
Josh Goebel
390e5919dc
break out printing into separate class (-2,014 bytes)
...
- stated savings is for any graphics only programs
not using the printing code at all
2016-05-26 17:19:18 -04:00
Josh Goebel
6d13d7cb43
faster drawFastHLine from Adafruit SSD1306 lib
...
- +32 bytes for faster line rendering
2016-05-26 17:19:18 -04:00
Josh Goebel
fe1ccc65ac
explain why audio pins are not in bootPins
2016-05-26 17:19:18 -04:00
Josh Goebel
f41441fe68
rename internal core boot utils for consistency
2016-05-26 17:19:18 -04:00
Josh Goebel
c081d281fe
reorder defines and use base 10 for clarity
2016-05-26 17:19:18 -04:00
Josh Goebel
e346d587ca
core.h already includes SPI
2016-05-26 17:19:18 -04:00
Josh Goebel
592d13bd93
individual pixel color is not a Core concept
...
- core only deals with pixel data in bytes (groups of 8 pixels)
- invert has no meaning at all to Core
2016-05-26 17:19:18 -04:00
Josh Goebel
47114cf366
remove extra ;
2016-05-26 17:19:18 -04:00
Josh Goebel
a92747f38d
rename bootLCD to bootOLED
2016-05-26 17:19:18 -04:00
Josh Goebel
fa9d47310b
move additional OLED command defines to .h
2016-05-26 17:19:18 -04:00
Josh Goebel
a591ce7705
remove another unused variable
2016-05-26 17:19:18 -04:00
Josh Goebel
59c143af2f
boot() should be public now
2016-05-26 17:19:17 -04:00
Josh Goebel
37cae4704b
remove beginNoLogo, do not deprecate
2016-05-26 17:19:17 -04:00
Josh Goebel
3a1625a1db
move tune_played default (false) to var declaration
...
- this way it's set even if begin() is not properly called
2016-05-26 17:19:17 -04:00
Josh Goebel
6ff1c13b22
we already have a minimal begin, it's boot()
2016-05-26 17:19:17 -04:00
Josh Goebel
c25668de0e
move utils back into begin() until we have more
2016-05-26 17:19:17 -04:00
Josh Goebel
eb5fb39e28
minimal boot mode to save flash space
2016-05-26 17:19:17 -04:00
Josh Goebel
1e95b4edfe
[spacing] remove extra spaces
2016-05-26 17:19:17 -04:00
Arduboy
982175ecac
Squash commits up to Arduboy V1.1 release
2016-05-26 17:18:33 -04:00