rogosher
ca2aeb19ec
adding bool type
2016-05-26 18:30:27 -04:00
Scott Allen
dd6a337242
Fix bug created when AbPrinter class was added
2016-05-26 18:30:27 -04:00
Josh Goebel
2361d0d20f
audio on/off sets up pins appropriately for each mode
2016-05-26 18:30:27 -04:00
Scott Allen
305423f600
Use angle brackets for including Arduboy.h
2016-05-26 18:30:27 -04:00
Scott Allen
ba367bc2c6
Remove duplicate Arduboy.h include
2016-05-26 18:30:27 -04:00
Scott Allen
44a175eae0
Change EEPROM write() to update()
2016-05-26 18:30:26 -04:00
Scott Allen
2d0a6317a3
Combine function __attribute__ statments
...
Also delete getInput keyword and add buttonsState keyword
2016-05-26 18:30:26 -04:00
Scott Allen
7f8897cd20
Add keywords for audio functions
2016-05-26 18:30:26 -04:00
Scott Allen
daa2128252
Add a #define for the library version
2016-05-26 18:30:26 -04:00
rogosher
c11a359269
Update library.properties
2016-05-26 17:19:18 -04:00
Josh Goebel
6911461635
upgrading to 1.2 doc
2016-05-26 17:19:18 -04:00
Josh Goebel
993877b641
fix frame timing
...
previosly timing was calculating the next frame based on now + duration
when the correct timing should have been last_frame + duration.
This would have the effect of slowing the game down the higher your CPU
usage. A 0% CPU usage game would play at the request frame rate,
but a 100% CPU usage game would play at only half the requested frame rate.
(RR is render time below)
Timing with the bug:
60FPs requested, 35FPs actual, 3 frames, 87ms.
| 29ms | 29ms | 29ms |
| RR 12ms + 17ms sleep | RR 12ms + 17ms sleep | RR 12ms + 17ms sleep |
Timing after the fix:
60FPs, 60FPs actual, 3 frames, 51ms.
| 17ms | 17ms | 17ms |
| RR 12ms + sleep | RR 12ms + sleep | RR 12ms + sleep |
After this fix you may need to change your games timing mechanics or
adjust your frame rate (to slow things back down). Your game will run
faster after this fix, even if you were using "100% CPU" before.
2016-05-26 17:19:18 -04:00
Josh Goebel
c5445c7b9c
fix examples with now breaking API changes
2016-05-26 17:19:18 -04:00
Josh Goebel
8eb4deed69
ardubreakout should use new separate print class
2016-05-26 17:19:18 -04:00
Josh Goebel
2223f5e835
ArduBreakout should use shared libraries for music
2016-05-26 17:19:18 -04:00
Josh Goebel
c22e156f60
make sure audio is on
2016-05-26 17:19:18 -04:00
Josh Goebel
81c534ee3d
rip out tunes
2016-05-26 17:19:18 -04:00
Josh Goebel
390e5919dc
break out printing into separate class (-2,014 bytes)
...
- stated savings is for any graphics only programs
not using the printing code at all
2016-05-26 17:19:18 -04:00
Scott Allen
5042811cec
Remove logo and clean up ArduBreakout
...
Scroll down "Arduboy" logo was removed because the library now
provides a similar logo.
setup() and loop() moved to the beginning of the code.
Minor changes and cleanup.
2016-05-26 17:19:18 -04:00
Josh Goebel
6d13d7cb43
faster drawFastHLine from Adafruit SSD1306 lib
...
- +32 bytes for faster line rendering
2016-05-26 17:19:18 -04:00
Josh Goebel
fe1ccc65ac
explain why audio pins are not in bootPins
2016-05-26 17:19:18 -04:00
Josh Goebel
f41441fe68
rename internal core boot utils for consistency
2016-05-26 17:19:18 -04:00
Josh Goebel
c081d281fe
reorder defines and use base 10 for clarity
2016-05-26 17:19:18 -04:00
Josh Goebel
e346d587ca
core.h already includes SPI
2016-05-26 17:19:18 -04:00
Josh Goebel
592d13bd93
individual pixel color is not a Core concept
...
- core only deals with pixel data in bytes (groups of 8 pixels)
- invert has no meaning at all to Core
2016-05-26 17:19:18 -04:00
Josh Goebel
47114cf366
remove extra ;
2016-05-26 17:19:18 -04:00
Josh Goebel
a92747f38d
rename bootLCD to bootOLED
2016-05-26 17:19:18 -04:00
Josh Goebel
fa9d47310b
move additional OLED command defines to .h
2016-05-26 17:19:18 -04:00
Josh Goebel
a591ce7705
remove another unused variable
2016-05-26 17:19:18 -04:00
Josh Goebel
59c143af2f
boot() should be public now
2016-05-26 17:19:17 -04:00
Josh Goebel
37cae4704b
remove beginNoLogo, do not deprecate
2016-05-26 17:19:17 -04:00
Josh Goebel
3a1625a1db
move tune_played default (false) to var declaration
...
- this way it's set even if begin() is not properly called
2016-05-26 17:19:17 -04:00
Josh Goebel
6ff1c13b22
we already have a minimal begin, it's boot()
2016-05-26 17:19:17 -04:00
Josh Goebel
c25668de0e
move utils back into begin() until we have more
2016-05-26 17:19:17 -04:00
Josh Goebel
eb5fb39e28
minimal boot mode to save flash space
2016-05-26 17:19:17 -04:00
Josh Goebel
1e95b4edfe
[spacing] remove extra spaces
2016-05-26 17:19:17 -04:00
rogosher
3ef49d186f
Create README.md
2016-05-26 17:19:17 -04:00
rogosher
29221099ce
Delete README.md
2016-05-26 17:19:17 -04:00
rogosher
25cafd5435
Update library.properties
2016-05-26 17:19:17 -04:00
Arduboy
982175ecac
Squash commits up to Arduboy V1.1 release
2016-05-26 17:18:33 -04:00
ekem
7c4b38cb7d
example game
2015-04-30 22:17:25 -07:00