94 lines
3.2 KiB
C
94 lines
3.2 KiB
C
/***************************************************************************
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* Copyright (C) 2020 by Federico Amedeo Izzo IU2NUO, *
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* Niccolò Izzo IU2KIN *
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* Frederik Saraci IU2NRO *
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* Silvano Seva IU2KWO *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, see <http://www.gnu.org/licenses/> *
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***************************************************************************/
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#include <ui.h>
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#include <stdlib.h>
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#include <inttypes.h>
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#include <threads.h>
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#include <interfaces/platform.h>
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#include <battery.h>
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#include <interfaces/graphics.h>
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#include <interfaces/delays.h>
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#include <hwconfig.h>
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#ifdef PLATFORM_LINUX
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#include <emulator/sdl_engine.h>
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#endif
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extern void *ui_task(void *arg);
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int main(void)
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{
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// MD-9600 does not have a proper power on/off mechanism and the MCU is
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// always powered on. We thus need to place a busy wait on the power on
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// button to manage the on/off mechanism.
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// A do-while block is used to avoid re-powering on after a power off due to
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// MCU rebooting before user stops pressing the power button.
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#ifdef PLATFORM_MD9600
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do
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{
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sleepFor(1, 0);
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}
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while(!platform_pwrButtonStatus());
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#endif
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// Initialize platform drivers
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platform_init();
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// Initialize radio state
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state_init();
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// Initialize display and graphics driver
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gfx_init();
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// Set default contrast
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display_setContrast(state.settings.contrast);
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// Initialize user interface
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ui_init();
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// Display splash screen
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ui_drawSplashScreen(true);
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gfx_render();
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// Wait 30ms before turning on backlight to hide random pixels on screen
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sleepFor(0u, 30u);
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platform_setBacklightLevel(state.settings.brightness);
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// Keep the splash screen for 1 second
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sleepFor(1u, 0u);
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// Create OpenRTX threads
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create_threads();
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#ifndef PLATFORM_LINUX
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// Jump to the UI task
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ui_task(NULL);
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#else
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// macOS requires SDL main loop to run on the main thread.
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// Here we create a new thread for ui_task and utilize the masin thread for
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// the SDL main loop.
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pthread_t ui_thread;
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pthread_create(&ui_thread, NULL, ui_task, NULL);
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sdl_task();
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pthread_join(ui_thread, NULL);
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#endif
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}
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