OpenRTX/openrtx/src/threads.c

248 lines
7.6 KiB
C

/***************************************************************************
* Copyright (C) 2020 by Federico Amedeo Izzo IU2NUO, *
* Niccolò Izzo IU2KIN *
* Frederik Saraci IU2NRO *
* Silvano Seva IU2KWO *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 3 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, see <http://www.gnu.org/licenses/> *
***************************************************************************/
#include <os.h>
#include <ui.h>
#include <state.h>
#include <threads.h>
#include <keyboard.h>
#include <graphics.h>
#include <platform.h>
#include <hwconfig.h>
#include <stdio.h>
/* Mutex for concurrent access to state variable */
static OS_MUTEX state_mutex;
/* UI task control block and stack */
static OS_TCB ui_tcb;
static CPU_STK ui_stk[UI_TASK_STKSIZE];
/* State task control block and stack */
static OS_TCB state_tcb;
static CPU_STK state_stk[STATE_TASK_STKSIZE];
/* Baseband task control block and stack */
static OS_TCB rtx_tcb;
static CPU_STK rtx_stk[RTX_TASK_STKSIZE];
/* DMR task control block and stack */
static OS_TCB dmr_tcb;
static CPU_STK dmr_stk[DMR_TASK_STKSIZE];
/**
* \internal Task function in charge of updating the UI.
*/
static void ui_task(void *arg)
{
(void) arg;
OS_ERR os_err;
// Initialize keyboard
kbd_init();
// Initialize graphics driver
gfx_init();
// Initialize user interface
ui_init();
// Display splash screen
ui_drawSplashScreen();
gfx_render();
while(gfx_renderingInProgress());
// Wait 30ms before turning on backlight to hide random pixels on screen
OSTimeDlyHMSM(0u, 0u, 0u, 30u, OS_OPT_TIME_HMSM_STRICT, &os_err);
platform_setBacklightLevel(255);
// Keep the splash screen for 1 second
OSTimeDlyHMSM(0u, 0u, 1u, 0u, OS_OPT_TIME_HMSM_STRICT, &os_err);
// Get initial state local copy
OSMutexPend(&state_mutex, 0u, OS_OPT_PEND_BLOCKING, 0u, &os_err);
state_t last_state = state;
OSMutexPost(&state_mutex, OS_OPT_POST_NONE, &os_err);
uint32_t last_keys = 0;
while(1)
{
uint32_t keys = kbd_getKeys();
if(keys != last_keys)
{
last_keys = keys;
}
OSMutexPend(&state_mutex, 0u, OS_OPT_PEND_BLOCKING, 0u, &os_err);
// React to keypresses and update FSM inside state
ui_updateFSM(last_state, keys);
// Update state local copy
last_state = state;
OSMutexPost(&state_mutex, OS_OPT_POST_NONE, &os_err);
// Redraw GUI
bool renderNeeded = ui_updateGUI(last_state);
if(renderNeeded)
{
gfx_render();
while(gfx_renderingInProgress());
}
// Update UI at ~33 FPS
OSTimeDlyHMSM(0u, 0u, 0u, 30u, OS_OPT_TIME_HMSM_STRICT, &os_err);
}
}
/**
* \internal Task function in charge of updating the radio state.
*/
static void state_task(void *arg)
{
(void) arg;
OS_ERR os_err;
while(1)
{
OSMutexPend(&state_mutex, 0u, OS_OPT_PEND_BLOCKING, 0u, &os_err);
state.time = rtc_getTime();
state.v_bat = platform_getVbat();
OSMutexPost(&state_mutex, OS_OPT_POST_NONE, &os_err);
// Execute state update thread every 1s
OSTimeDlyHMSM(0u, 0u, 1u, 0u, OS_OPT_TIME_HMSM_STRICT, &os_err);
}
}
/**
* \internal Task function for RTX management.
*/
static void rtx_task(void *arg)
{
(void) arg;
OS_ERR os_err;
while(1)
{
// Execute rtx radio thread every 30ms to match DMR task
//TODO: uncomment after rtx.h merge
//rtx_main();
OSTimeDlyHMSM(0u, 0u, 0u, 30u, OS_OPT_TIME_HMSM_STRICT, &os_err);
}
}
/**
* \internal Task function for DMR management.
*/
static void dmr_task(void *arg)
{
(void) arg;
OS_ERR os_err;
while(1)
{
// Execute dmr radio thread every 30ms to match DMR timeslot
//TODO: uncomment after dmr.h merge
//dmr_main();
OSTimeDlyHMSM(0u, 0u, 0u, 30u, OS_OPT_TIME_HMSM_STRICT, &os_err);
}
}
/**
* \internal This function creates all the system tasks and mutexes.
*/
void create_threads()
{
OS_ERR os_err;
// Create state mutex
OSMutexCreate((OS_MUTEX *) &state_mutex,
(CPU_CHAR *) "State Mutex",
(OS_ERR *) &os_err);
// State initialization, execute before starting all tasks
state_init();
// Create UI thread
OSTaskCreate((OS_TCB *) &ui_tcb,
(CPU_CHAR *) "UI Task",
(OS_TASK_PTR ) ui_task,
(void *) 0,
(OS_PRIO ) 10,
(CPU_STK *) &ui_stk[0],
(CPU_STK ) 0,
(CPU_STK_SIZE) UI_TASK_STKSIZE,
(OS_MSG_QTY ) 0,
(OS_TICK ) 0,
(void *) 0,
(OS_OPT ) (OS_OPT_TASK_STK_CHK | OS_OPT_TASK_STK_CLR),
(OS_ERR *) &os_err);
// Create state thread
OSTaskCreate((OS_TCB *) &state_tcb,
(CPU_CHAR *) "State Task",
(OS_TASK_PTR ) state_task,
(void *) 0,
(OS_PRIO ) 30,
(CPU_STK *) &state_stk[0],
(CPU_STK ) 0,
(CPU_STK_SIZE) STATE_TASK_STKSIZE,
(OS_MSG_QTY ) 0,
(OS_TICK ) 0,
(void *) 0,
(OS_OPT ) (OS_OPT_TASK_STK_CHK | OS_OPT_TASK_STK_CLR),
(OS_ERR *) &os_err);
// Create rtx radio thread
OSTaskCreate((OS_TCB *) &rtx_tcb,
(CPU_CHAR *) "RTX Task",
(OS_TASK_PTR ) rtx_task,
(void *) 0,
(OS_PRIO ) 5,
(CPU_STK *) &rtx_stk[0],
(CPU_STK ) 0,
(CPU_STK_SIZE) RTX_TASK_STKSIZE,
(OS_MSG_QTY ) 0,
(OS_TICK ) 0,
(void *) 0,
(OS_OPT ) (OS_OPT_TASK_STK_CHK | OS_OPT_TASK_STK_CLR),
(OS_ERR *) &os_err);
// Create dmr radio thread
OSTaskCreate((OS_TCB *) &dmr_tcb,
(CPU_CHAR *) "DMR Task",
(OS_TASK_PTR ) dmr_task,
(void *) 0,
(OS_PRIO ) 3,
(CPU_STK *) &dmr_stk[0],
(CPU_STK ) 0,
(CPU_STK_SIZE) DMR_TASK_STKSIZE,
(OS_MSG_QTY ) 0,
(OS_TICK ) 0,
(void *) 0,
(OS_OPT ) (OS_OPT_TASK_STK_CHK | OS_OPT_TASK_STK_CLR),
(OS_ERR *) &os_err);
}