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menu/menu.py

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Python
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#!/usr/bin/env python3
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import math
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import argparse
import json
from enum import Enum, auto
from time import sleep
from threading import Thread
from queue import Queue, Empty
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from typing import Tuple, Callable, TypedDict, List
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import pygame
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import pygame.freetype
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import requests
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from iboard import IBoard
from screensavers import ClockScreensaver
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class ButtonDef(TypedDict):
text: str
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cbk: Callable[[], None]
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class ActionType(Enum):
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MSG = auto() # Shows a message for about 5 seconds
GET = auto() # Performs a HTTP GET
class Action(TypedDict):
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label: str
action_type: ActionType
param: str
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class Button:
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PRESS_OFFSET = 2
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def __init__(self, position: pygame.Rect, text: str, cbk: Callable[[], None]):
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self.position: pygame.Rect
self.set_position(position)
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self.text = text
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self.cbk = cbk
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self.font = pygame.freetype.SysFont(name="Sans", size=20)
text_rect = self.font.get_rect(self.text)
self.text_pos = pygame.Rect((self.position.left + (self.position.width - text_rect.width)/2),
(self.position.top + (self.position.height - text_rect.height)/2),
text_rect.width, text_rect.height)
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def set_position(self, position: pygame.Rect):
self.position = position
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def get_position(self) -> pygame.Rect:
if pygame.mouse.get_pressed(3)[0] and self.pos_is_inside(pygame.mouse.get_pos()):
return pygame.Rect(self.position.left + self.PRESS_OFFSET, self.position.top + self.PRESS_OFFSET,
self.position.width, self.position.height)
return self.position
def get_text_pos(self) -> pygame.Rect:
if pygame.mouse.get_pressed(3)[0] and self.pos_is_inside(pygame.mouse.get_pos()):
return pygame.Rect(self.text_pos.left + self.PRESS_OFFSET, self.text_pos.top + self.PRESS_OFFSET,
self.text_pos.width, self.text_pos.height)
return self.text_pos
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def draw(self, screen: pygame.Surface):
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pygame.draw.rect(screen, "black", self.get_position(), 0)
self.font.render_to(screen, self.get_text_pos(), self.text, fgcolor="pink")
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def pos_is_inside(self, pos: Tuple) -> bool:
return (self.position.left < pos[0] and (self.position.left + self.position.width) > pos[0]) and \
(self.position.top < pos[1] and (self.position.top + self.position.height) > pos[1])
def handle_event(self, event: pygame.event.Event):
if event.type == pygame.MOUSEBUTTONUP:
if event.button == 1 and self.pos_is_inside(event.pos):
self.cbk()
class MessageBoard(IBoard):
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def __init__(self, screen_rect: pygame.Rect, text: str, bg_color: str):
self.text = text
self.font = pygame.freetype.SysFont(name="Sans", size=30)
text_rect = self.font.get_rect(self.text)
self.text_pos = pygame.Rect((screen_rect.left + (screen_rect.width - text_rect.width)/2),
(screen_rect.top + (screen_rect.height - text_rect.height)/2),
text_rect.width, text_rect.height)
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self.bg_color = bg_color
def handle_event(self, _):
pass
def draw(self, screen: pygame.Surface):
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screen.fill(self.bg_color)
self.font.render_to(screen, self.text_pos, self.text, fgcolor="black")
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class MenuBoard(IBoard):
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BUTTON_MARGINS = 10
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def __init__(self, screen_rect: pygame.Rect, buttons: List[ButtonDef], bg_color: str):
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self.rows = math.floor(math.sqrt(len(buttons)))
self.cols = math.ceil(math.sqrt(len(buttons)))
if (self.rows * self.cols) < len(buttons):
# extra row if buttons don't fit
self.rows += 1
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button_positions = self.generate_button_positions(screen_rect)
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self.buttons = list(map(lambda d: Button(next(button_positions), d['text'], d['cbk']), buttons))
self.bg_color = bg_color
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def generate_button_positions(self, screen_rect: pygame.Rect):
current_button_row = 0
current_button_col = 0
button_width = math.floor((screen_rect.width - (self.cols + 1) * self.BUTTON_MARGINS) / self.cols)
button_height = math.floor((screen_rect.height - (self.rows + 1) * self.BUTTON_MARGINS) / self.rows)
while (current_button_row * current_button_col) < (self.cols * self.rows):
top = self.BUTTON_MARGINS + (current_button_row * (button_height + self.BUTTON_MARGINS))
left = self.BUTTON_MARGINS + (current_button_col * (button_width + self.BUTTON_MARGINS))
current_button_col += 1
if current_button_col >= self.cols:
current_button_col = 0
current_button_row += 1
yield pygame.Rect(left, top, button_width, button_height)
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def handle_event(self, event: pygame.event.Event):
for b in self.buttons:
b.handle_event(event)
def draw(self, screen: pygame.Surface):
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screen.fill(self.bg_color)
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for b in self.buttons:
b.draw(screen)
class App:
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FPS = 30
def __init__(self, urls: List[Action], bg_color: str, fullscreen: bool, screensaver_delay: int):
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pygame.init()
info = pygame.display.Info()
flags = 0
if fullscreen:
flags = pygame.FULLSCREEN
self.screen = pygame.display.set_mode((info.current_w, info.current_h), flags=flags)
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self.clock = pygame.time.Clock()
self.running = False
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self.bg_color = bg_color
buttons = list(map(lambda u: ButtonDef(text=u['label'], cbk=self.button_press_handler(u)), urls))
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buttons.append(ButtonDef(text="Exit", cbk=self.quit))
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self.board: IBoard = MenuBoard(self.get_screen_rect(), buttons, bg_color)
self.task_q = Queue()
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self.screensaver = ClockScreensaver()
self.TICKS_UNTIL_SCREENSAVER = screensaver_delay * self.FPS
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self.screensaver_ticks = self.TICKS_UNTIL_SCREENSAVER
def get_screen_rect(self) -> pygame.Rect:
return pygame.Rect(0, 0, self.screen.get_width(), self.screen.get_height())
def show_message_handler(self, action: Action) -> Callable[[], None]:
def impl():
previous_board = self.board
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def thr_fun():
def end_thr():
self.board = previous_board
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sleep(5)
self.task_q.put(end_thr)
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process_thr = Thread(target=thr_fun)
process_thr.start()
self.board = MessageBoard(self.get_screen_rect(), action['param'], bg_color=self.bg_color)
return impl
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def get_handler(self, action: Action) -> Callable[[], None]:
def impl():
previous_board = self.board
def thr_fun():
def end_thr():
self.board = previous_board
ret = requests.get(action['param'])
print(f"GET {action['param']}: {ret}")
self.task_q.put(end_thr)
process_thr = Thread(target=thr_fun)
process_thr.start()
self.board = MessageBoard(self.get_screen_rect(), f"GETting {action['param']}", bg_color=self.bg_color)
return impl
def button_press_handler(self, action: Action) -> Callable[[], None]:
if action['action_type'] == ActionType.MSG:
return self.show_message_handler(action)
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elif action['action_type'] == ActionType.GET:
return self.get_handler(action)
raise NotImplementedError(action['action_type'])
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def loop(self):
self.running = True
while self.running:
try:
self.task_q.get_nowait()()
except Empty:
pass
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for event in pygame.event.get():
if event.type == pygame.QUIT:
self.running = False
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if self.screensaver_ticks != 0:
self.board.handle_event(event)
self.screensaver_ticks = self.TICKS_UNTIL_SCREENSAVER
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if self.screensaver_ticks == 0:
self.screensaver.draw(self.screen)
else:
self.board.draw(self.screen)
self.screensaver_ticks -= 1
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pygame.display.flip()
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self.clock.tick(self.FPS)
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pygame.quit()
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def quit(self):
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self.board = MessageBoard(self.get_screen_rect(), "Exiting...", bg_color=self.bg_color)
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self.running = False
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def get_url_defs(config_data: dict) -> List[Action]:
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url_defs = []
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for d in data['urls']:
url_defs.append(Action(label=d['label'],
action_type=ActionType[d['action_type']],
param=d['action_param']))
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return url_defs
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if __name__ == '__main__':
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parser = argparse.ArgumentParser()
parser.add_argument("config_path", help="Path to the config file.", type=str)
parser.add_argument("--no-fullscreen", help="Fullscreen", action='store_true')
parser.add_argument("--screensaver-delay", help="Screensaver delay, in seconds. Default=30",
type=int, default=30)
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args = parser.parse_args()
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url_defs: List[Action] = []
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with open(args.config_path, "rb") as f:
data = json.load(f)
url_defs = get_url_defs(data)
app = App(url_defs, bg_color=data["bg_color"], fullscreen=not args.no_fullscreen,
screensaver_delay=args.screensaver_delay)
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app.loop()