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Multiline text on buttons and messages

This commit is contained in:
Michał Rudowicz 2024-09-10 23:07:25 +02:00
parent 75659d8142
commit 0542a3a12f
2 changed files with 32 additions and 10 deletions

View File

@ -1,10 +1,10 @@
{
"actions": [
{
"label": "example 1",
"label": "example 1\nMultiline!",
"action_type": "MSG",
"action_param": "1",
"action_message": "Doing example 1"
"action_message": "Doing example 1\nwith\nmultiple\nlines"
},
{
"label": "example 2",

38
menu.py
View File

@ -34,18 +34,40 @@ class Action(TypedDict):
action_message: Optional[str]
class MultilineText:
VMARGIN = 10
def __init__(self, text: str, font: pygame.freetype.Font):
self.lines = text.splitlines()
self.font = font
self.all_rects = list(map(self.font.get_rect, self.lines))
self.width = max(map(lambda r: r.width, self.all_rects))
self.height = sum(map(lambda r: r.height + self.VMARGIN, self.all_rects))
def get_rect(self) -> pygame.Rect:
return pygame.Rect(0, 0, self.width, self.height)
def render_to(self, screen: pygame.Surface, pos: pygame.Rect, fgcolor: pygame.Color):
current_top = pos.top
for line, rect in zip(self.lines, self.all_rects):
self.font.render_to(screen,
pygame.Rect(pos.left, current_top, rect.width, rect.height),
line, fgcolor="black")
current_top += rect.top + self.VMARGIN
class Button:
PRESS_OFFSET = 2
HOVER_ANIMATION_STEPS = 5
def __init__(self, position: pygame.Rect, text: str, theme: Dict, cbk: Callable[[], None]):
font = pygame.freetype.SysFont(name=theme["btn_font_face"], size=int(theme["btn_font_size"]))
self.position: pygame.Rect
self.set_position(position)
self.text = text
self.label = MultilineText(text, font)
self.theme = theme
self.cbk = cbk
self.font = pygame.freetype.SysFont(name=theme["btn_font_face"], size=int(theme["btn_font_size"]))
text_rect = self.font.get_rect(self.text)
text_rect = self.label.get_rect()
self.text_pos = pygame.Rect((self.position.left + (self.position.width - text_rect.width)/2),
(self.position.top + (self.position.height - text_rect.height)/2),
text_rect.width, text_rect.height)
@ -88,7 +110,7 @@ class Button:
def draw(self, screen: pygame.Surface):
pygame.draw.rect(screen, self.get_bg_color(), self.get_position(), 0)
self.font.render_to(screen, self.get_text_pos(), self.text, fgcolor=self.theme["btn_text_color"])
self.label.render_to(screen, self.get_text_pos(), self.theme["btn_text_color"])
def pos_is_inside(self, pos: Tuple) -> bool:
return (self.position.left < pos[0] and (self.position.left + self.position.width) > pos[0]) and \
@ -102,9 +124,9 @@ class Button:
class MessageBoard(IBoard):
def __init__(self, screen_rect: pygame.Rect, text: str, theme: Dict):
self.text = text
self.font = pygame.freetype.SysFont(name=theme["message_font_face"], size=int(theme["message_font_size"]))
text_rect = self.font.get_rect(self.text)
font = pygame.freetype.SysFont(name=theme["message_font_face"], size=int(theme["message_font_size"]))
self.label = MultilineText(text, font)
text_rect = self.label.get_rect()
self.text_pos = pygame.Rect((screen_rect.left + (screen_rect.width - text_rect.width)/2),
(screen_rect.top + (screen_rect.height - text_rect.height)/2),
text_rect.width, text_rect.height)
@ -117,7 +139,7 @@ class MessageBoard(IBoard):
def draw(self, screen: pygame.Surface, force_redraw: bool):
if not self.was_drawn_already or force_redraw:
screen.fill(self.theme["message_bg_color"])
self.font.render_to(screen, self.text_pos, self.text, fgcolor=self.theme["message_text_color"])
self.label.render_to(screen, self.text_pos, fgcolor=self.theme["message_text_color"])
self.was_drawn_already = True