Arduboy-homemade-package/board-package-source/libraries/Arduboy/README.md

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Arduboy Library · 1.1.1

Welcome to Arduboy! This is release 1.1.1 of the Arduboy Library.

About

Arduboy is an open-source hardware platform allowing gamers to easily make and share games using C/C++. The Arduboy Library is an open-source library that provides a programming interface for making games and applications that run on an Arduboy. The Arduboy Library supports both the production and development Arduboy units.

Contributing to the Arduboy Library

The Github url for this project is https://github.com/Arduboy/Arduboy.

Using git and Github, anyone can contribute to the Arduboy library. The source found using the Arduino Library Manager can be found on the stable branch. For "bleeding-edge" work on the library, see the develop branch of the Arduboy repository.

Using the Arduboy Library

To start using the Arduboy Library in your applications, the library must be available to your own project's source. The most reliable method for including the latest stable release of the Aruboy Library in your project is to use the Arduino IDE and its Library Manager.

After the Arduboy Library is installed, it must be included for use in your project's source.

Install

The Arduboy Library can be installed on your system in manys: through the Arduino IDE, using git to clone the library, or manually download and install the library. This section outlines the most common methods, and the Arduboy Library must only be installed once. Please use the first method Install Using the Arduino IDE if you are unsure.

Install Using the Arduino IDE

Using the Arudino IDE, under the menu item, Sketch > Include Library, can be found Manage Libraries. This will open the Arudino IDE's Library Manager. Using this dialog the Arduboy Library can be search for and installed to be made available to your projects. See the following Include section, or add #include <Arduboy.h> to beginning of your project's source to start using the library.

Manually Installing

Install the library by cloning the stable branch of the Arduboy repository.

$ git clone -b stable https://github.com/Arduboy/Arduboy.git

The Arduboy Library can also be installed by downloading and unpacking a release package into your system's Arduino libraries folder.

Locating The Arduino libraries/ Folder

The library should be installed into your user's home Arduino libraries directory. Refer to the following list for the location of the Arduino libraries folder.

Arduino Library Locations by OS

Arduino library locations listed by operating system (OS).

Linux

/home/username/Documents/Arduino/libraries

Mac

/Users/username/Documents/Arduino/libraries

Windows

C:\Users\username\My Documents\Arduino\libraries
Use the Arduino IDE to Find or Change the Location of libraries/

If you don't find the libraries folder in one of the above locations, you can determine its location using the navigation menu File > Preferences. In the Settings tab will be a Sketchbook location: field. The libraries folder will be in the folder set in this field.

Include

To start using the Arduboy library in your own sketches, the Arduboy.h header must be included in your project. To do so, add the following line to the top of your .ino file.

    #include "Arduboy.h"

You can have the Arduino IDE add #include "Arduboy.h" to your sketch automatically by using the navigation menu Sketch > Include Library > Arduboy.

Board Selection

Select the Leonardo board as the target platform, or use the following instructions to add the Arduboy and Arduboy Devkit to the Arduino IDE.

Add Arduboy Hardware to Arduino IDE

In the Arudino IDE select, File > Preferences. In the Settings tab there will be a field titled Additional Boards Manager URLs:, put the following in this field:

https://arduboy.github.io/board-support/package_arduboy_index.json

See this guide for more detailed instructions.

Arduboy Examples

Example games and source can be found in the examples directory.

Playing Examples

Find and play an example by opening it through the Arduino IDE, compiling, and uploading the example to the Arduboy.

Examples can be found in the Arduino IDE in the navigation menu under, File > Examples > Arduboy > Example_Name.

Running on a Development Board

To run this library on a development Arduboy board, edit src/core/core.h so that #define AB_DEVKIT is uncommented and #define ARDUBOY_10 is comment out.

    //#define ARDUBOY_10   //< compile for the production Arduboy v1.0
    #define AB_DEVKIT    //< compile for the official dev kit

Custom Arduboy Library Source

If you find that a modified version of the Arduboy Library has been used to build a game, and you have already installed a release version of the Aruboy Library, then several options are available to allow you to compile and run the application without altering the Arduino IDE's libraries.

Use one of the following options to compile sketches that have included copies of the Aruboy Library,

Option 1.

Remove the local Arduboy.cpp and Arduboy.h files and try recompiling. This will only work in some cases.

Option 2.

Rename Arduboy.h to CustomArduboy.h (or a similar name) and add #include "CustomArduboy.h" to the .ino sketch file.