5.6 KiB
Arduboy Library · 1.1.1
Welcome to Arduboy! This is release 1.1.1
of the Arduboy Library.
About
Arduboy is an open-source hardware platform allowing gamers to easily make and share games using C/C++. The Arduboy Library is an open-source library that provides a programming interface for making games and applications that run on an Arduboy. The Arduboy Library supports both the production and development Arduboy units.
Contributing to the Arduboy Library
The Github url for this project is https://github.com/Arduboy/Arduboy.
Using git
and Github, anyone can contribute to the Arduboy library. The source found using the Arduino Library Manager can be found on the stable
branch. For "bleeding-edge" work on the library, see the develop
branch of the Arduboy repository.
Using the Arduboy Library
To start using the Arduboy Library in your applications, the library must be available to your own project's source. The most reliable method for including the latest stable release of the Aruboy Library in your project is to use the Arduino IDE and its Library Manager.
After the Arduboy Library is installed, it must be included for use in your project's source.
Install
The Arduboy Library can be installed on your system in manys: through the Arduino IDE, using git
to clone the library, or manually download and install the library. This section outlines the most common methods, and the Arduboy Library must only be installed once. Please use the first method Install Using the Arduino IDE if you are unsure.
Install Using the Arduino IDE
Using the Arudino IDE, under the menu item, Sketch > Include Library
, can be
found Manage Libraries
. This will open the Arudino IDE's Library Manager.
Using this dialog the Arduboy Library can be search for and installed to be
made available to your projects. See the following Include section, or add
#include <Arduboy.h>
to beginning of your project's source to start using the library.
Manually Installing
Install the library by cloning the stable
branch of the Arduboy repository.
$ git clone -b stable https://github.com/Arduboy/Arduboy.git
The Arduboy Library can also be installed by downloading and unpacking a
release package into your
system's Arduino libraries
folder.
Locating The Arduino libraries/
Folder
The library should be installed into your user's home Arduino libraries
directory. Refer to the following list for the location of the Arduino
libraries
folder.
Arduino Library Locations by OS
Arduino library locations listed by operating system (OS).
Linux
/home/username/Documents/Arduino/libraries
Mac
/Users/username/Documents/Arduino/libraries
Windows
C:\Users\username\My Documents\Arduino\libraries
Use the Arduino IDE to Find or Change the Location of libraries/
If you don't find the libraries
folder in one of the above locations, you can
determine its location using the navigation menu File > Preferences
. In the
Settings
tab will be a Sketchbook location:
field. The libraries
folder
will be in the folder set in this field.
Include
To start using the Arduboy library in your own sketches, the Arduboy.h
header
must be included in your project. To do so, add the following line to the top of your .ino
file.
#include "Arduboy.h"
You can have the Arduino IDE add #include "Arduboy.h"
to your sketch
automatically by using the navigation menu Sketch > Include Library > Arduboy
.
Board Selection
Select the Leonardo board as the target platform, or use the following instructions to add the Arduboy and Arduboy Devkit to the Arduino IDE.
Add Arduboy Hardware to Arduino IDE
In the Arudino IDE select, File > Preferences
. In the Settings tab there
will be a field titled Additional Boards Manager URLs:, put the following in
this field:
https://arduboy.github.io/board-support/package_arduboy_index.json
See this guide for more detailed instructions.
Arduboy Examples
Example games and source can be found in the examples
directory.
Playing Examples
Find and play an example by opening it through the Arduino IDE, compiling, and uploading the example to the Arduboy.
Examples can be found in the Arduino IDE in the navigation menu under,
File > Examples > Arduboy > Example_Name
.
Running on a Development Board
To run this library on a development Arduboy board, edit src/core/core.h
so
that #define AB_DEVKIT
is uncommented and #define ARDUBOY_10
is comment out.
//#define ARDUBOY_10 //< compile for the production Arduboy v1.0
#define AB_DEVKIT //< compile for the official dev kit
Custom Arduboy Library Source
If you find that a modified version of the Arduboy Library has been used to build a game, and you have already installed a release version of the Aruboy Library, then several options are available to allow you to compile and run the application without altering the Arduino IDE's libraries.
Use one of the following options to compile sketches that have included copies of the Aruboy Library,
Option 1.
Remove the local Arduboy.cpp
and Arduboy.h
files and try recompiling.
This will only work in some cases.
Option 2.
Rename Arduboy.h
to CustomArduboy.h
(or a similar name) and add
#include "CustomArduboy.h"
to the .ino
sketch file.